I had previously heard that it was a failure to listen to its customer base and now it's confirmed: http://insaneangel.com/insaneangel/RPG/Stuff/Dancey.html
I think some of this report was reprinted elsewhere as certainly aspects read familiarly. In any case, an interesting read.
Wednesday, March 18, 2009
Subscribe to:
Post Comments (Atom)
Back At It
Let's jump back in, shall we? Still driving legal drugs around as my main job but also still plugging away with writing work under Tri...
-
I was just looking for the current rank of Temporality on RPGNow's charts by company and product type and it doesn't even come up i...
-
I'm currently working on the alchemy book which Dark Quest Games has on their upcoming products list (which hopefully means I can mentio...
-
Being in the middle of two trilogies is probably not the best idea. I just finished Farthest Reach in Richard Baker's "The Last M...
2 comments:
Much of this is covered (again by Ryan Dancy) in the book "30 Years of Adventure: A Celebration of Dungeons & Dragons", which is a fascinating read.
The demise of TSR was a combination of things - failure to listen to its customer base, and some spectacularly bad business agreements. Returns of unsold product from distributors really crippled them.
I'll bring it by the next time we meet up. I think you'll enjoy it.
Ah, that must have been one of the places I read it because I already have '30 Years...'. Too old...memory weak...
Post a Comment