Thursday, October 01, 2009
Prophecies!
Monday, September 28, 2009
Abbey Review
I have to say that it echoes my thoughts as well. We won't be sticking to limiting the locales to one class in the future. I was cobbling a new locale yesterday called The Prophecy Stone which will be good for any characters who wander by. :)
Friday, September 25, 2009
Best Sci-Fi Soundtrack of all time?
Thursday, September 24, 2009
Gas Prices Made Easy
If you're not in PA, then just inert "newjersey" or whatever into the url. Or, you can just click on one of the station's "map" links and bring up the google map. It's nice to pan along a route to see just where the cheapest stop is located. The prices are updated very regularly. Happy gas hunting!
Wednesday, September 23, 2009
D&D Soda
New & Free Music
Saw this little note posted on the Echoes facebook page. The whole Flamenco-meets-Middle Eastern flair isn't quite my thing but I thought I'd pass it along anyway.
Monday, September 21, 2009
The Greenwood Files
Saturday, September 19, 2009
Foreign Affairs
Thursday, September 17, 2009
Fall TV Begins!
Also starting tonight is NBC's Community which marks the questionable big network debut of that guy from The Soup and the return of Chevy Chase to primetime. Unlike many people, I like Chevy so on that basis alone I'm going to give this a watch. Regrettably, these two shows are on at the same time so I'll need to tape the latter to watch later. A small price to pay for having some new stuff back on the tube.
What's next that I'm looking forward to? Stargate: Universe, Legend of the Seeker, and, yes I'll say it, season 2 of Star Wars: The Clone Wars.
Tuesday, September 15, 2009
Communication
When he suggested setting up quaterly taxes for '09 I thought that was a good idea. He said, "Call me in June." This was around the time we did 2008 taxes so I just thought maybe it was too late at that point to make the quarterly April payment. No biggie. Well, June rolled around and it was like pulling teeth to get ahold of the guy. Again, I understand he's busy but the next payment was due 6/15 and, of course, I didn't get the info about the payment until the end of June. WTF? And even then, there was no interaction. A brief phone message informed me that my info was ready and so, when I went to the man's place of business to meet with him found only an envelope waiting for me. Inside was the info I had given him plus two payment vouchers (fed and state) along with the amounts to pay--very large amounts.
I would have loved to question the amounts but the guy had gone back into hiding and was incommunicado. Fine. I paid the taxes (on July 1) and life went on. But then before too long September rolled around. I made a phone call or two that wasn't returned and then discovered an email for the accountant at his day job. After sending an email on 9/3 and on 9/10 I was getting a bit peeved. I made a final request for aid this morning but, as of this moment, received no response.
I was lamenting my state to the woman where I get my coffee in town (we're pretty good friends) and she mentioned another accountant in town whom I had forgotten about (and who lives 30 seconds drive from my house). Immediately I went home, gathered my tax info, and went down to see Charlie(who I actually knew from my drug store days). Charlie brought me right back into his office and, after some quick and dirty figuring, came up with some lower numbers. I let him know how much I paid in June and he could not believe the numbers which, as it turns out, were enough to cover me for the year!! Charlie said not to make any kind of Sept payment but instead to contact him in Jan. Then we could check my year's pay stubs and make sure I don't owe any more for '09.
Ah, finally some relief. And, I suppose, this could be why the first guy wasn't contacting me--I had already paid enough for the year. Even so, how fucking hard is it to return an email? Thus, we come to the point of this post--communication: just do it. Whenever you deal with others, be it personally or professionally, you have to have communication. Nothing drives me up the wall more when someone doesn't get back to me. I don't care if you have good news or bad; whether you can get a project done or not.
You have to be up front with people in a timely fashion. Life can then move on. I'm happy I jumped ship to a new accountant. It was something that was long overdue (not unlike I believed my taxes were about to be!).
Thursday, September 10, 2009
Old School Cool
For example, I recall in DL14 when one of the PCs tried to excise a gem from a column and then a ghostly hand emerged from the stone to smash the aforementioned character's head into the column. It was just something that made me go, "Whoa!" and stuck with me for some reason after 20+ years.
Tuesday, September 08, 2009
Spellcraft 101
Consider this--if you draw water from the sink, whether you use a paper cup or a porcelain mug, I can still tell you're drinking water if I see you tapping it. To me, magic works the same way be it arcane or divine. Divine casters pray while arcane casters babble but both still use gestures (i.e. somatic components) and these are presumably the same. The magic may manifest from different vessels (cup or mug) but it is still the same. Otherwise, you'd have to have very different spell resistance rules et al to govern when arcane and divine interact.
Just sayin'.
Thursday, September 03, 2009
Early Fall?
So, you might be wondering what I'm getting done with my free time now that I'm only working in the afternoons. Answer: Not much. Looks like the more time I have to myself the less I feel the need to cram it with writing (or other work). But that's the trap I must not fall victim to. Tricky Owlbear had what was probably it's best month in August thanks to our two most recent releases. I've got to keep on writing and releasing products to keep the momentum but the trouble is that, as the company president, I don't get in trouble for being unproductive. Kind of makes me wish I was still a green freelancer trying to make a name for myself.
In other news, Linda and I hit Atlantic City all day Tuesday and had a friggin' blast! Didn't come home broke but also didn't manage to get ahead. We were at the Borgata (who comped us $50 in slots play and food) for 4.5 hours before heading over to park at Caesar's. We played enough there and at Bally's to earn free parking but I printed the voucher at Bally's. Thus, I was concerned it would not work for the Caesar's garage. But the guy at the guard station took it without batting an eye so that working out fine. We had some comp $$ for Bally's but didn't get to use the food ones as the valid places were either closed or too busy. We ate at a Wawa on the way home which working out just fine. All told, we were in AC for 9 hours, most of which saw us slots playing. I'm sure we'll do it again next year.
Monday, August 31, 2009
Campaign Notes: DL 1-2
Title: Est Sularus oth Mithas
PC Level: 1st
Firstly, Brad couldn't make it due to health issues so the kender was off doing what kender do for this adventure. The other 3 PCs (Greg as Gundar, a cleric of Kiri-Jolith; Scot as Beam, a human wizard; Heather as Deedra, a minotaur fighter) were preparing to go to the local knights of Solamnia to tell them of the return of the gods. Gundar prepared his speech, complete with the medallion of faith to help prove his tale's validity. But before they left for the keep, the PCs encountered a group of refugees heading into Ironrock. These poor souls had been on the move for weeks from a city called Thelgaard (other side of the Vingaard mountains from Ironrock). Many citizens of Ironrock rushed out to meet and aid these refugees, as did the PCs once they knew what was happening.
Gundar decided to demonstrate his new divine powers by healing one of the injured with magic, prompting a swell of interest from nearby folk. The PCs learned that Thelgaard came under attack by...red dragons! The great beasts were thought to be little more than childish myths but that changed when those mythical beasts destroyed their city with fire. Following the dragons came an army of humans, ogres, goblins, and some kind of lizard-man. These latter creatures flew from the backs of the dragons to attack the people and, even when slain, wreaked havoc by either turning to stone (thus capturing their killer's weapons) or exploding with acidic gore (melting half the face of one of the refugees).
The knights soon emerged from their keep in the mountain to set up a triage area for the refugees. Gundar, again wanting to prove his talents especially to the knights, divinely healed another person in front of Sir Jiran, the knight commander. After securing things, Sir Jiran asked to speak with Gundar and his companions back at the keep. Only the knight commander and one servant were present then with the party, the other knights and servants attending to the refugees. Gundar and his friends explained what had happened with the fount of Kiri-Jolith last adventure. Sir Jiran could hardly argue against the evidence of the cleric's healing ability but was perplexed how his deity of choice could choose "children" as his emmissaries instead of the knights of Solamnia there. He studies the Measure daily (proper knightly conduct as laid out in 37 written volumes) and all of his men lived by the Code "Est Sularus oth Mithas" ("My Honor is My Life"). Conversation moved to what to do about the approaching evil army. The PCs want to get out there and do something and would very much appreciate knightly aid.
As the debate with Sir Jiran continued, a strangled cry of pain was heard down the hall. The old servant still in the keep was found dead, a round puncture wound through the chest. Deedra spotted a small shadow turning the corner at the far end of the hall. Sir Jiran immediately locked the front (and only) doors to the keep, saying that whatever evil committed this act could not be allowed to escape into the community. He then offered the PCs sanctuary in his quarters until he could hunt down the creature. The group refuses, pledging their aid and the hunt is on!
Room by room, the group searched the keep until they hit the library where 2 goblins were tearing apart the books there. One of the them possessed a bloodied spear, the likely murder weapon used against the poor servant. The group moved on to find two more small groups of goblins who are easily dispatched. Sir Jiran knew the goblins must have entered by a secret means so he takes the PCs to the catacombs. This short corridor has no obvious breach in its walls but all 6 corpses of the keep's founding family are missing. Sir Jiran is incensed and vows to kill every goblin they find for this desecration.
Beam discovers a secret door at the end of the hall and the group descends into the subterranean world. At a fork in the passage, Beam and Sir Jiran investigate one direction while Deedra and Gundar take the other. The latter pair fall victim to a goblin pit trap at the same time 2 monstrous centipedes attack the wizard and knight. Sir Jiran quickly slays one beast as Beam color sprays the other, knocking it out for the knight to finish off. The minotur and cleric try in vain to climb out of the pit as one goblin guard prepares to launch its javelin at them. Gundar summons a celestial dog to distract the goblin which does so in time for Beam and Sir Jiran to arrive to lend aid. Two more goblins arrive from a side tunnel on the other side of the pit and attack Deedra who climbs out of the pit just in time to meet them. Beam is able to balance his way around the pit's ledge but Sir Jiran is not so fortunate and falls in with Gundar. Wizard and minotaur fight bravely but when Beam withdraws after a few near-fatal blows things look bleak for the heroes.
Deedra is able to dispatch two of the goblins before Gundar finally climbs out of the pit to aid her. Beam sees a third monstrous centipede dragging off a part of its dead companion and then crosses the pit at the ledge again to join his friends. Beaten and now terribly low on spells, half the party wants to retreat to the keep but Sir Jiran wants to scout a bit more to see what they are up against (or if that was all of the goblins). The human bones from the catacombs are found after the fight being used as kitchen utensils by the goblins guards at a fire pit, which only pushes Sir Jiran to further explore for more foes. Deedra and Beam reluctantly agree to continue.
The group comes upon a dwarven "date stone" marking that they are nearing a dwarven mining settlement that only existed for 3 years some 40 years ago. After that comes a squat stone building of dwarven design that overlooks a large cave below. Two more goblins are slain before the group sees a larger goblin (the chieftain) in a "throne" inside the structure. The throne sits on some rubble from the collapsed ceiling but has a commanding view of the valley canyon below. Beam uses one of his last spells to disguise minself as a goblin. He then pretends to be a shaman (who the goblin refers to as Kriika) and claims he has brought humans to take over the tribe. During the conversation, the PCs learn that the tribe came from the east because they did not want to join the evil human army that tried to conscript them. The tribe's real shaman had a vision that no good would come to the goblins if they joined, so they ran and eventually settled in the cave there.
But when Beam-as-goblin again pronounced his takeover, the chieftain refused, prompting Deedra to throw the wretched thing down to the tribe the hard way. From out of the shadows then emerged the real tribe's shaman named Kriika. She was much more intelligent than the chieftain and negotiated for peace on her people's behalf. Sir Jiran whispiered to Gundar to keep the goblin busy as he returned to the surface to gather his knights for an assault against the tribe. Meanwhile, Beam dropped his disguise and negotiated in good faith that he and his friends would leave the goblins in peace as long as they did not attack the surface again (which Kriika claimed the chieftain and his guards did on their own). She only wants to be rid of the humans that want to control her tribe which now is mostly comprised of women and children.
Sir Jiran returns with his retinue of 15 young knights as Beam and Kriika trade spells. The knight commander orders his force to destroy the evil goblins but, upon seeing that the "enemy" is non-combatants, refuse their superior's order. Sir Jiran argues that knights are honor-bound to destroy evil wherever they find it. It is suggested by a knight named Sir Plaxus that perhaps Jiran is too closely following the letter of the Measure and not its spirit. The PCs argue for leniency for the goblins, with Beam even claiming that the knights will become his enemies if goblins are harmed. Deedra is none too happy about leaving the stinking things live but agrees with Beam. Gundar sides with Sir Jiran at first but soon realizes that slaughter of innocents does not aid Kiri-Jolith's cause and that these goblins are no different than the refugees on the surface. Eventually, Sir Jiran concedes and stands down, asking what the PCs propose.
Sir Plaxus suggests travelling to Thelgaard to see for themselves what has become of the area and the knightly estate near there with whom Ironrock's knights have had monthly communication. The PCs agree and Gundar takes Sir Plaxus under his tutelage as a cleric of Kiri-Jolith, even using his medallion of faith to make a duplicate one for the knight. The group then returns to the surface and begins preparations to head to the east--and to war!
Sunday, August 23, 2009
Engage!
Here's me doing me best "Engage" pose with Scot as my Riker. This picture doesn't take in the rest of the bridge but the ops and navigation console-chairs were also present. Several of the monitors behind us were running cool little graphics as they had going on the show. That green light above us was projecting a star field onto the viewscreen. I have to confess that I could have played around in that room for hours! Mostly the exhibit was comprised of original series, Next Gen, and ST: Nemesis props (I'd say 75% authentic and 25% replicas) with a smattering of DS9, Voyager, and even the uniforms from the newest movie. All in all, a really nice setup and worth the $12 post-5pm admission (although I didn't feed the meter long enough and walked outside to find a $36 parking ticket!). They also had another famous captain's chair which we had to try out. Scot looks much better in Kirk's chair than me.

Friday, August 21, 2009
Avatar
Star Trek: The Exhibition
Wednesday, August 19, 2009
A Perfect Storm
Bwahahaha!
Right, like I'm going to go out and buy a frickin' van on the promises of this company. Well, that just pissed me the hell off for the whole weekend since I really had no idea what I was doing Monday (except that I'd be starting my day at Lititz instead of Reading and travel to York and back--twice!). I knew I was going to quit when, after stopping at the warehouse en route to Lititz to get a key and my manifests, the scheduler said, "You'd better get a gps since you're going to be a floater." Whoa. First of all, I didn't sign up to not know what the hell I was doing from one day to the next. And by the end of that Monday I had put more miles on my car than on my previous normal days and at (I suspect) much less pay. In effect, the scheduler had screwed me so bad so I would then buy a mini-van. Wrong move.
I returned to the warehouse and turned in my stuff saying, "I'm done." Outlining my grievances with the nice dispatcher in the afternoon, he didn't blame me one bit. I returned home, jobless but pleased at not being bullied into van work. It may not sound like a big deal to you, dear reader, but I know that once a van is in my possession the company would have worked me mercilessly. I did say on Friday to the scheduler, "I don't want to work from 7am to 6pm." Her response: "Why not? You're young and can handle it."
In any case, I don't think an hour went by before the dispatcher I gave my stuff to called me. Seems he contacted the head honcho to say what had happened and, apparently, my (very lucrative) afternoon run of Sovereign banks was never to be taken from me in the first place--more evidence of the scheduler's plot to just piss me off into purchasing a van (it didn't make sense that I'd lose a route with no pharmacy attachment). So the dispatcher said if I wanted the pm route back then it was mine. Since it's enough for me to survive on, I jumped back on the courier bandwagon.
Yesterday, I did the same arduous morning route around York but told the scheduler that it would be my last morning work. Surprisingly, it looks like my wish was granted and today was my first day of having only afternoon work. I plan on using my mornings to work on Tricky Owlbear products and activities (about time, right?).
To sum up, after a stormy weekend of uncertainty, the perfect schedule has emerged. Sometimes, you really can win.
Thursday, August 13, 2009
Monday, August 10, 2009
Campaign Notes: DL 1-1
We're starting in a small community called Ironrock (as found in the new DL books from Margaret Weis/Sov Stone) in Solamnia, on the west side of the Vingaard Mtns. My brief ideas for the intro adventure were for the PCs to get masterwork weapons from the deity that chooses to use them in the upcoming War of the Lance (we're about a month out or so from meeting the Dragonarmy) and to start out slow so we can get a good sense of the setting. DL at this time (Age of Despair) is rather sparse on magical items which is a change from our planar campaign. I also wanted the players to get the same sense of awe and wonder I had when introduced to DL 25+ years ago. To that end, I read some passages from the original DL 1 and DL 5 supplements. I think the players appreciated getting some world info that their PCs would already know from the original source material.
Gotta run for now but I'll add how the adventure went later on.
Okay, I'm back. So, why did I choose Ironrock? Well, I wanted to have the PCs in an area that will be exposed to the war before the Chronicles events. I guess to me it feels best to not start in medias res. We'll have a few more modules to set the mood and get the players up to speed who are not as familiar with the setting before the poop hits the fan. Ironrock also, according to the War of the Lance sourcebook, hides a secret that none have yet discovered.
As for the adventure itself, we have Heather playing a minotaur fighter, Greg playing a Plainsman cleric (of Kiri-Jolith but no spells or clerical abilities yet as the gods have "not yet returned"), Brad as a kender "rogue", and Scot as a wizard. I decided to have everyone know each other as they have been part of the same orphanage for some time. The woman who ran the place decided to move on since the 4 PCs are now the only people there and they are young adults. Now they have possession of a two-room shack with a partially collapsed roof. The game began with the Plainsman and minotaur sparring outside against the backdrop of the mighty Vingaard Mtns. The kender is cheering on the warriors while the wizard observes on the far side.
The kender is then approached by two men--one in bright clothing and one in armor and armed with a longsword. The first is some sort of entertainer who is interested in magical goings-on in the area. His bodyguard is, well, a mean-looking guy. The bard-type figure also has a pet weasel which the kender immediately recognizes as a "long rat." Sensing danger, the sparring duo and the wizard prepare for combat. However, the only offensive maneuver from the bard is a juggling act for the kender. The PCs speak briefly to the bard and direct him to the Ironrock Inn for more information (as they have none).
Being the inquisitive characters that they are, the PCs decide to head the Inn soon after to find the two visitors questioning the innkeeper about the old crone who lives in one of the caves in the mountain. Scot's wizard nearly causes an incident when his detect magic is noted by the bodyguard. The spell picks up magical bracers on the bard before the man calls his bodyguard away from the cleric and minotaur who jump to defend the wizard from the aggressive guard. As it's clear the party won't leave them alone, the bard offers the kender (who sat at the bar with him and his weasel) a business opportunity to lead him and his guard to the old crone's cave. The kender, in true kender fashion, denies an offer of payment in leiu of simply having fun leading them.
The group hikes 15 minutes west to the crone's cave, a place which the PCs have only seen the outside of as the woman has consistently run them off every time they've drawn near. Today, no one emerges. The PCs are increasingly concerned that the duo means no good for the old woman so the cleric tell the kender to distract the two while he goes inside to ostensibly prepare the woman for her visitors. The kender juggles while the two strangers move away from the cave entrance. The cleric moves inside and is stopped at the first turn by none other than the crone herself. She quietly warns the young man that the two strangers are evil and they must be killed because desire the secret of Ironrock and she is its guardian.
As the cleric, minotaur, and wizard begin to plan their next move, the kender intentionally whacks the bodyguard in the head with his juggling ball. The guard draws his blade and tells the bard to "end this charade!" A battle ensues during which the guard nearly slays the minotaur (-8 hp before she stabilizes!). The bard color sprays the poor kender who is knocked out for the duration but is in turn color sprayed by the wizard. The cleric slays the guard before then dispatching the bard in a show of righteous finality. The "bard's" disguise self spell dissipates to reveal an older black-robed wizard.
After stabilizing the minotaur, the crone reveals that the secret of Ironrock has been protected so that the PCs can take possession of it when they're ready--this moment! Deep inside the cave, the crone leads the group to a blank wall. The wizard dusts off the wall to reveal a carving of a bison's horn--the cleric recognizes this as Kiri-Jolith's symbol. A search of the wall reveals two fist-sized apertures on the wall's bottom corners. After the LN-aligned cleric gets zapped by a magical trap, the good-aligned kender and wizard put their fists in the nooks and the wall opens upward like a door. Inside, a fountain of pure water is active. A half-submerged dagger is rusty above the water line but below is in mint condition. The PCs dip their weapons and armor into the sacred waters of Kiri-Jolith (war god) and find their arms and armor repaired and made masterwork quality!
The wizard takes a vial of black liquid he found on the evil wizard's body and places it inside a scroll case he fills with sacred water. The black ichor fights with the pure water but soon evaporates, prompting Scot's wizard to theorize the pair meant to poison the fountain. Once their equipment is dipped, the fountain suddenly dries up, leaving behind a medallion of faith at the fount's center. The cleric takes possession of the item and hears the words of Kiri-Jolith to go out and preach the faith and that this medallion will make others for those of like minds. Already a war-minded cleric, Greg's PC experiences an epiphany and changes alignment from LN and LG to better serve Kiri-Jolith.
Thus ends the first adventure of the new campaign!
Thursday, August 06, 2009
A Mileage Milestone
My first vehicle was a 1998 (I think) Ford Taurus. Nice car but I decided I needed something new when it hit 70k+ miles or so after 5 years. After that was a Jeep Grand Cherokee. I absolutely loved that thing but then gas decided to take its hike (and not return from the heights to which it soared) so I just couldn't justify the expense. Then came my Fusion. Guess I'll drive this until it dies while I'm doing the courier thing. Should be able to get 200k miles out of it, no?
In other news, I see ENWorld is finally loading up to snuff. 'Bout time!
Wednesday, August 05, 2009
A Monument in Gaming
Don't get me wrong. I'm deeply indebted to the man for what he created and it has been and forever will be a shaping force in my life. But a statue? Hey, whatever makes people happy.
Sunday, August 02, 2009
Saturday Outings

Wednesday, July 29, 2009
Monday, July 27, 2009
Sunday, July 26, 2009
Friday, July 24, 2009
Back to the Grind
No work this Sat so I'll have 2 whole days to help my recovery. Next week the Hamburg Sovereign bank is closing so that has been added to my pickup next Friday afternoon as the person who normally does it cannot start at the different pickup time. That'll be another couple bucks without really any deviation of my "flight plan" so it's no problem.
Scot has finished layout of A Matter of Faith and I went through it one more time last night, discovering a handful of small edits that I must give to Scot. Then that puppy will be ready to make its debut!
Monday, July 20, 2009
Hospital Visit
When describing my condition at the desk, a wheelchair was brought out for me. "Dear God, a wheelchair?!" I thought. The three of us went back into a small room where many people flooded through to check things, ask me my symptoms, and repeatedly ask me my name and birthdate. It wasn't long before blood was drawn, x-rays taken, and medicine administered (3 bayer and 1 sublingual nitro tab which caused an interesting head swelling/chocking feeling for a minute). When the x-rays came up ok, the head doctor in the ER gave me the option to stay for the full round of tests and then a stress test the next day or to go home but then require likely weeks to set up the tests. After some deliberation, I decided to just stay.
My main concern (aside from my chest pain) was my lack of health insurance. Dumb? Yeah, I guess so. Hey, at least I went didn't I? :)
After seeing me to my room, Scot and Zlaty returned home (this was like at 2am). More blood was drawn at 3am and then around 9am with another EKG at each interval. Everything was coming back negative for bad things (the chief thing, I suppose, being clotting where there shouldn't be). After something like 1-2 hrs sleep I called into work to let them know I wouldn't be there. Marsha was concerned for a brief moment and then had to make alternate driver plans in my absence. She later called back to see how I was and, of course, see if I would be working Tues. Nice. I told her I planned on working since I was supposed to be discharged following the stress test.
That test came around 2:30pm today. After an eternity waiting for my shoes to come to me from my room (did you know they have "tubes" inside hospitals for transporting these things? Of course, they didn't use them for my shoes but they should have, according to the stress test doc). After being reunited with my footwear, I took the test during which there was some nice geek discussion of Harry Potter, Lord of the Rings, and even D&D (got in my Tricky Owlbear plug despite being out of breath). I lasted 13 min. and 20 sec. on the treadmill, which caused me to run by the end. I then waited in my room for the results during which a nice financial planning woman stopped by to explain my insurance-less options.
Forunately, her husband had the same job as me--independent contractor for a courier company. That made the interaction very easy and it looks like most of the hospital bill will likely be forgiven wether through "medical assistance" or the LVH's own "charity" program. Following that, the final blood test and stress test results returned all with good news. Everything was fine with my heart. The only "bad" thing was a low good cholesterol rating which the RN said could be easily be aided by more exercise. Back to walking daily!
The chest pain was on and off throughout the day (mostly on) but not too bad. The Toradol injection last night and today seemed to diminish the pain and the RN agreed that my malady was likely being caused by a strained chest muscle. She prescribed some Naproxen (Rx Alleve) which I will dutifully fill and consume tomorrow. Now, I'm home, cleaned up, and well fed. That's the basics of my otherwise pleasant stay at the LVH. The people were very nice and the facility clean. I could share more tales (old man roomate and coming home with less chest hair) but my arms are now aching at the needle entry points so I guess it's time to stop typing.
Thursday, July 16, 2009
Pathfinder Preview
Wednesday, July 15, 2009
Hump Day Ramblings
In writing news, I've been fiddling for BtM: Invisible Stalker but I really thought I'd be done with that by now. No rush, I suppose, as Scot now has 2 things for Tricky Owlbear layout to get done.
Been getting a bit more walking in this week (Sun and Mon); just normal town walks of 45 min/3-mile-ish length but that's better than nothing. What do you folks do to stay healthy and fit? Walking is, I've been told, one of the best things one can do.
Tuesday, July 14, 2009
Shattered Mirror!
It was like watching the accident in slow motion as the bus shredded the poor mirror just inches away from me. The bus pulled over after the red light, obviously seeing what had happened, as I exited and retrieved whatever looked salvageable from the street. The driver apologized and said he had to get his kids down to the park but would return right away. I agreed even though I really needed to get my coffee and get up to my first bank stop. The man did return and we exchanged information before parting. Somehow, I made it to my first stop with no time to spare.
I called my State Farm woman and she advised me to just let the school's ins. company handle everything lest I need to pay my SF deductible. I didn't get the school's company's number but I was able to call the school (BCIU) and inquire. The woman there said after the driver reported everything then I would get a call. This is all well and good but I need the car to be in one usable piece since it's my livelihood. So, I got an estimate from Schlenkers (the dealership where I bought the vehicle and take it for anything it needs) and they said they could get the parts in as soon as tomorrow! Fortunately, they have one less piece to order as the rear housing of the mirror somehow escaped intact. Good thing I didn't impulsively throw it away. The estimate is less than $150 so I'm hoping the other insurance company won't balk when I get the thing repaired hopefully tomorrow. I don't have time to run around to whatever repair places they'd like an estimates from. I'm the victim here and they will pay. In the meantime, what's left of the mirror's casing has been duct taped to make it less noticeable to roaming police. :)
Wednesday, July 08, 2009
Lazy Day
Tuesday, July 07, 2009
Tricky Owlbear Turns Two!
Overall, it's been a fun experience so far. Mainly, I just wanted to see the Compendium in print but now we'll have a 3rd edition "revival" with Paizo's Pathfinder RPG releasing next month. We'll be ready with a freelance-written product Abbey of the Golden Sparrow. It's about 14 pages of content regarding monks in their mountain abbey. There's plenty of fluff and crunch to go around for both players and GMs to use so I'm hoping it will sell well to both those camps.
I'm also excited about jumping into Swords & Wizardry. I just think it's going to be so much easier a system to write for. The grognards don't like a whole slew of rules info to be included in their adventures so I'm only too happy to comply! The first adventure for that is tentatively entitled What Goes Up and I'm still just in the planning stages for it. Scot's away for a few days at the beach but he'll be finishing the layout for A Matter of Faith (our medieval adventure using 3.5 rules) as well as for Abbey.
Don't worry, I'm not abandoning the two "Behind the..." series quite yet. It's true that sales are dismal but I think we'll see renewed interest once the Paizo fans see we're an active company (much less one producing content for their game of choice). And there's no reason you can't use the spell and monster info from those pdfs with your Pathfinder game either.
Here's to many more years of fun!
Sunday, July 05, 2009
Jim Holloway
Friday, July 03, 2009
3e: A Fix for Jerk DMs?
I don't know why I don't have Grognardia on my blogroll here. I'll remedy that! Ooh, looks like a "Zeb" Cook interview was just posted today there too.
Wednesday, July 01, 2009
Taxes!
Thursday, June 25, 2009
RIP Chuck Cuthbert

On Friday night the world lost a great man in the form of friend and fellow gamer Chuck Cuthbert. As his obituary indicates, he was a long-time army man although I really only knew his off-duty self well. But whether on-duty or off, I can tell you that Chuck worked tirelessly to better family, friends, and country.
Chuck and his lovely wife Heather first appeared in my life back around 2000-2001 when they walked into the drug store and asked if I was Bret. "This is odd," I thought, "I hope they don't want money or something." As it turned out, all they wanted was friendship. My dad and Chuck had been members of the same Emergency Management group in my hometown and my dad must have mentioned my affinity for D&D. Long-time players themselves (Heather and Chuck had a Ren Faire-type wedding in fact), they were eager to find a group in Hamburg where they must have just moved to a short time before.
After having just lost 2 players to non-D&D distractions, I was more than happy to have the Cuthberts as part of the regular crew. Not long after we met, the Cuthberts were kind enough to offer their furnished barn in which to host our games and it is where we've enjoyed each other's company for the last 8 years. My group had never experienced such comfortable surroundings! Chuck and Heather always provided refreshments and proved to be better roleplayers and friends than I could have ever asked for.
No matter what character he played, Chuck would always be attentive and ready with a plan to save the beseiged party's collective asses in some outrageous fashion (often forcing me to rethink my bad guy's actions and, overall, make me a better DM). In his final game, a couple weeks ago, his character wrenched a poisoned scythe blade from a trap and hurled it at the 4-armed demon in the next room. It wasn't until after the combat when he learned the creature's immunity to poison, but here's what he wrote on the XP sheet he handed in: "Disabled Scythe Trap and used it to attack Mr. Fourarms (who was immune to poison, but I didn't know that so it was still cool!!!"). As a GM, Chuck was incomparable. Attention to detail and ability to improvise came as second nature to him which, as anyone who's run a game can tell you, are essential qualities. No one could run Spycraft or Traveller like him and likely never will.
We've shared countless adventures together with Chuck--both in and out of roleplaying--but now he has set off on man's greatest adventure. Alone, for now, perhaps. But one day we will all meet again to continue that journey of adventure and friendship for eternity.
Godspeed, my friend. You will be missed.
Thursday, June 18, 2009
Wired's 5 Best RPG Blogs
I just don't read enough rpg blogs for some reason. Guess I should change that as there seems to be a wealth of varying info on the ones mentioned. Creativity doesn't flourish in a vaccuum (which is I think why I don't get enough brainstorming accomplished on my isolated drives).
Wednesday, June 17, 2009
Swords & Wizardry rules
Tuesday, June 16, 2009
Roll Out!
Oh, and sign up for the mailing list because the discounts (offered like 4-5 times a year) are usually as high as 25%.
Monday, June 15, 2009
That Was Fast!
Thursday, June 11, 2009
Snatching from TV
For characters to grow, and for players to better enjoy adventures, there needs to be some kind of over-arcing plotline. I'm not saying that a string of one-off adventures with the same PCs isn't fun but there's nothing like an epic plot that peaks out of the shadows during the course of a campaign. And nothing heightens the tension and grabs player attention more than a season finale (a la a TV show finale).
Now, you as DM aren't trying to raise the ratings for your show but you are, with a "finale", raising the stakes for both players and PCs. To do this effectively, I look at what my favorite shows are up to and what the writers were thinking when they penned a season finale. This blog post stems from a behind the scenes look from Star Trek: TNG season 3 wherein Michael Pillar, the scribe for the seminal episode "Best of Both Worlds" describes his thoughts. To put it succinctly, he didn't think he'd be writing the second part of that episode (the 4th season opener) so he increased the jeopardy to the crew without care because he wouldn't have to deal with the denoument. As a result, he created one of the best hours on TV and in Star Trek lore. (As it turned out, Michael did indeed return for the 4th season at Gene Roddenberry's personal request.)
One of my favorite Millennium episodes (the second season finale) was great probably for the same reason--the writing team behind that was not coming back for the next season. As a result, they made it appear that the planet's population was going to succumb to a deadly viral outbreak and a handful of regular characters were terminated (or made to appear so).
I guess what I'm getting at is try to one-up yourself when "finale" time comes. Give no thought to how the PCs are going to get out of the situation for this adventure (trust me, they'll find a way). The gloves should come off and you don't take prisoners. No ideas? Look to your own favorite shows for inspiration. You'll know you've struck gold when your players' eyes widen but then fear is quickly replaced by that grin which says, "This is cool."
Wednesday, June 10, 2009
Road Rage!
In other auto news, I had a bit of a scare yesterday morning after pulling into the driveway and having the key fail to come out of the ignition. I quickly took it down to the good folks at Schlenker's (where the Fusion came from) and a mechanic dropped what he was doing to investigate. Turns out that the gear shift wasn't quite in Park so the key said, "Oh no, you can't pop me out until you're done driving." After some smacking and jiggling (why didn't I think of that?) of the button on the shifter, it popped out to where it was supposed to be and the key released. They ordered a new shifter and, naturally, I've had no problems since then. Still, I'll be glad to have it replaced (the part is only $30-ish) so I don't have to deal with it on the job. Leaving a key in the ignition and the doors unlocked (can't lock them with the key inserted) is a one-way ticket to my company no longer needing my services.
Last night I just about slogged through the classes in the preview corebook (okay, it's Pathfinder) and found that I like/dislike them. It's neat to see the cool new stuff for each class but also seems like more bookeeping for an already accounts-heavy game. I'd love to say more but, alas.
Tuesday, June 09, 2009
8 Months Already?
Bumped into Mike P, an old friend from our high school gaming days. Ryan, when you read this, he asked about you and Drew and says, "Hi!" He wondered if "that company" Scot and I started was still going. Yeah, Tricky Owlbear is still going. :) Slower than usual, what with the concentration on Kobold Quarterly articles, but still producing.
Back to reading the new corebook before Ed Healy contacts me again for an interview (to be used in a big promotional push come GenCon).
Saturday, June 06, 2009
Where's the Weekend?
Thursday, June 04, 2009
Let It Begin
Tuesday, June 02, 2009
Swords & Wizardry
Thursday, May 28, 2009
Set Your Wallet on "Buy"
GenCon '03

34
Took off from work so Linda and I can head out to the new Sands casino in Bethlehem. Wish us luck!
Wednesday, May 27, 2009
BtS KQ Finale
Naturally, it's sad to see. Wish I'd known ahead of time so I could have made the last article a bit more climactic (see Dispel Magic when I thought the line was going away forever). But in a way it's good because now I can devote proper time back to Tricky Owlbear pursuits which have been sorely lacking over the last few months. Time to ramp up our preparation for Pathfinder and really start hammering down what "old-school" rules I want to use for some adventures.
Tuesday, May 26, 2009
Lifescapes

To say I was pleasantly surprised would be an understatement! Celtic Dreams was good enough to make me buy ~5 cds from the Lifescapes label since that time. There's a good selection at Target of different Celtic, world, classical, and stress relief titles as well as mp3-only releases at the lifescapesmusic.com website. And the average price for these? Less than $10! They're not all great, of course, but they're cheap enough to not regret buying them.
Sunday, May 24, 2009
Didn't Get that Memo
The cop was nice enough but, after explaining (i.e. lying) that I needed to call into my warehouse because of the courier drop-off I just made, proceeded to give me my ticket. I asked how much it would be but he replied, "I'm not sure." Bwa? Okay, whatever. After consulting the NJ municipal website it looked as though the fine is likely to be $100 (my info wasn't in the system yet). No points at least.
But the night wasn't a total loss as I struck a bit of gold at Deleware Park casino. I don't really have a slot game of choice but I've become partial to the Deal or No Deal game. It's like any other slot, this one a 2-cent machine, which has 5 reels and "243 ways to win"--that's quite a few paylines! The big attraction is getting 3 suitcases of money on the first 3 reels which activates, as the name suggests, the DoND game. You pick a case and literally play the game with offers from the banker and everything (no Howie in sight which is surprising given the number of times he visits Atlantic City).
Anywho, I played the case game like 4 times total for the evening but the real winning came with one spin when 4 wild symbols appeared on reels 2-5. Before I knew what was happening, I had won $218! Not bad for me. Now I had close to $300 total after having brought $50. Well, I then played more than minimum in an attempt to play the case game again (upping the bet would mean greater case amounts) but, alas, that was not meant to be. Came home with $240 for a net gain yesterday of $90 after the ticket and after my initial $50. Not bad at all.
Today I'm banging away on BtS: Unseen Servant for my KQ masters. This will, as it stands now, tie-in with an upcoming BtM: Invisible Stalker for Tricky Owlbear.
Hope everyone's having a great holiday weekend. No work tomorrow and I'm off Thursday for my birthday so it'll be a nice short week.
Friday, May 22, 2009
What If Old Doesn't Mean Used?
Would something old but not used make an interesting adventure?
That's for your own group to determine.
Thursday, May 21, 2009
Swords & Wizardry pdf
Enjoy some more old-school gaming!
12 Practical Ways...
Free At Last!
Yes, my dear. Yes you are.
So it looks like the end of the "forever" run was this morning and, as expected, I didn't learn about it until I got down there. Typical but I wasn't overly upset. How could I be when it means I now get to sleep until at least 8am!
Alright, so why does all this make me so happy? It has to do with writing. No, I'm not kidding. When I was getting up at 630am, I would get to bed around 1130pm. Since I get home from the job around 630pm, that left 5 hrs to get something to eat and unwind from the work routine. I also like to get a walk into the schedule and then watch something on tv (if applicable). What this didn't leave a lot of time for was writing. Now, I don't have to worry about getting to bed until 1am or so and it feels like I have much more time to fit in my usual activities and bang out some words.
In short, its good to be back.
Tuesday, May 19, 2009
Morning Pharm Report
Monday, May 18, 2009
Still Going to the Pharms & New Podcast
The podcast I mention above is not necessarily new but it is new to me. For the last 4 years, a musician by the name of Marc Gunn has been producing the 'Irish and Celtic Music Podcast' on iTunes. If you're at all into this kind of music (the podcast features independent artists both instrumental and vocal) you have to check out this awesome podcast. I've been downloading shows and burning them onto cd for my drives. Great stuff!
Sunday, May 17, 2009
Send in the (Retro-) Clones!
In other news, I watched the finale of Family Guy and...was not impressed. This whole season has been pretty much of a letdown. I mean earlier they had the entire cast of Next Gen and they use them as a frickin' B-plot! Lost opportunity there. Finales were the order of the week this week. Lost was pretty damned good and I'm happy I still don't really know what the hell is going on. We've got one season to go so I should still be in the dark. Then there's Prison Break. The writers managed to wrap everything up even if they did shoehorn in characters like Kellerman, C-Note, and Sucre. Nice touch giving the General the electric chair and for Sarah to shoot Michael's psycho-bitch mom. I did regret Michael dying from that brain thing the Company supposedly cured him of but I guess he had cheated death one too many times.
Watching finales always put me in the mood for writing grand adventures for my home campaigns. Unfortunately, our play schedule has been infrequent. Even if it wasn't, though, I just did run the big ending to our "stop 4th edition" story arc for the planar campaign. I'll just have to make notes and put them aside for later. That's the beauty of GMing--your "show" isn't cancelled until you want it to be so there's always time for that next great plot.
Friday, May 15, 2009
Welcome Back
Thursday, May 14, 2009
New BtS at KQ
This one focuses on (Drawmij's) Instant Summons. I was fortunate to get Jim Ward to pen a short blurb describing how this spell came about in real-life which hopefully is a neat treat for my regular readers. I'd love to get ahold of the other creators (Nystul, etc.) for future articles but tracking these folks down is probably going to be more difficult than tracking down the Loch Ness Monster (cue Family Guy clip).
Forever Is Not Always Forever?
I'm not a morning person so this "temporary" (for that is what Marsha, the head dispatcher, told me) pharm thing didn't sit too well with me. Now I was up to 9+hours of work a day instead of 7-1/2 hrs. Well, after two weeks or so back when this began, I finally asked Marsha how long I would need to do the pharm stops. "Forever and ever," came her response. Bwa?! I said, "I thought you said this was only temporary." Well, I don't recall her response but apparently as long as Charlie had to cover Allentown (the original driver was out of the picture for some reason) then I needed to cover the Hamburg stops so Charlie wouldn't get behind.
Well, it made sense but, as an independent contractor, it didn't make me happy that this decision was arbitrarily made without my consent. Time passed and I grew accustomed to the extra ~$80/week but never to getting up early. Today, however, I learned that "Forever and ever" might not be so. Charlie, who I see everyday, said the big boss said he had some relief lined up for the Allentown route. This tells us that Charlie will be back to his Hamburg route soon and then I can go back to sleeping in and staying up later. At least I hope so. At this place, the old axiom, "I'll believe it when I see it," applies in spades.
More news as it becomes available. Stay tuned!
Wednesday, May 13, 2009
Posting and Star Trek
I went with the Cuthberts to the new Star Trek flick on Sunday night. My thoughts? Loved it! Only a couple things made me go, "Hmm". First--why was Scotty put in charge of anything after being beamed aboard? He was manning an ice outspost and virtually unknown to anyone on board. "Oh, just stick him in the transporter room. Okay, he did well there so let's stick him in engineering now where he'll probably have to eject the core at some point." Second--why did Chekhov have to run to the transporter room to save Kirk and Sulu? Could he not have relayed what to so instead of wasting time running through the ship? And why was he the only one that had this knowledge? I smell Wesley Crusher syndrome for the sequel!
Nitpicks aside, the reboot was quite good and deserves however many sequels they want to throw after it. Great job by Leonard Nimoy too; out of retirement for this and JJ Abrams must like him so much that he's now the nemesis on FOX's Fringe.
Tuesday, April 14, 2009
Back to Work
Friday, April 10, 2009
WotC Pulls PDFs from Market
Can't say I blame them. Pirating 1 pdf for every 10 sold is pretty bad. Some industry folk believe this to be quite detrimental to the community at large since many 3rd-party sales were add-ons from WotC purchases. On one hand, I agree in that WotC's absence makes less a reason for a consumer to go to the pdf vendor sites. But on the other hand, just speaking for Tricky Owlbear, purchases of our works seem attached to other third party products as much as anything else. Time will tell how this affects us all.
Friday, March 27, 2009
BSG Finale
It. Sucked.
Honestly, the show hasn't been good in like 2 seasons. I viewed it off and on over that time for some reason but it never got better (at least for me--And how the hell did they get green-lit for a stupid prequel show?) I'd rather watch the ST: Enterprise finale again and that was certainly nothing to write home about.
In some better-looking sci-fi news, did anyone see the newest Star Trek trailer yet. It looks super-sweeeet: http://pop.youtube.com/watch?v=V6-o0zWwtXA&feature=related
Wednesday, March 18, 2009
What Killed TSR?
I think some of this report was reprinted elsewhere as certainly aspects read familiarly. In any case, an interesting read.
Tuesday, March 03, 2009
RPG blogging
This is Zachary Houghton's blog and I've replaced Mike Ferguson's link on the side. Regrettably, Mike has decided to shut down his site for the time being but, I assure you, when he returns with more tales of writing derring-do I shall re-link him! I've also removed a couple of other links which appear to be dead or nearly so. Many folks might be migrating to the quick-fix blogging that is twitter (I have).
Monday, March 02, 2009
Sunday, February 22, 2009
Tricky Owlbear Stimulus Offer
Monday, February 16, 2009
Music You Need
Quite simply, even if you have these soundtracks (and I know you do), you must get this collection. The bonus music disc is very nice (they could have excluded Crystal Skull--snooze...) and the 3 classic scores all contain bonus material never before released. Raiders is probably my least favorite of the three, with Last Crusade coming in a close second to Temple of Doom (which is quite possible my favorite score of all time). The packaging is quite nice and I don't know how they can concoct another collection to get your dollars so get this now and cherish the memories.
Saturday, February 14, 2009
Playtested and Approved
My courier work is still going strong and I finally have a 3-day weekend to relax a bit. Linda and I are going to Delaware Park for her birthday tomorrow so that'll be mucho fun. Today will see some cleaning, town walking, and working on assorted writing projects (the one mentioned above as well as the next BtS offering for the KQ website).
Oh, and Happy Valentine's Day folks!
Friday, January 23, 2009
And How Are You Today?
A couple projects for Highmoon Media have reverted back to me so I'm prepping the first for release under Tricky Owlbear. This was the introductory adventure for support of Green Ronin's Medieval Players Manual. Since we're going generic fantasy, I have to remove references to the info from that book. I'm going to keep the setting as medieval England and hope consumers won't mind. This adventure sets up a short story arc of adventures I'd like to pen which has the PCs going after one of history's most prized artifacts.
Thursday, January 08, 2009
Day Off
That's all for now. Be cool to each other. Oh, and check out Brad's shiny new blog (link changed on my links list).
Monday, January 05, 2009
DCC Reviews
Thursday, January 01, 2009
2008 in Review...
Wednesday, December 31, 2008
Too Little Time
But really, there's just not enough time to post on this blog, the TO blog, and now I'm tweeting on twitter (under trickyowlbear). Quite a lot I'd like to get accomplished in the new year on the writing front--more BtS, BtM, a Traveller introductory adventure, an OSRIC adventure, and a straight 3.5/OGL adventure featuring the Dark Creepers & Stalkers which are the next BtM topic.
So, anyone have any exciting New Years plans? If you've been following my blog, you know I'm no fan of celebrating this "holiday" but tonight the group and I are heading out for midnight bowling in Reading. Should be amusing as I haven't bowled in many years. We haven't gamed at all in December so it'll be good to see the gang. Hopefully much gaming will commence in '09. Whatever your plans, be safe and happy!
Friday, December 26, 2008
Merry Christmas!
Tuesday, December 23, 2008
BtS: Darkness review
Edit: If you swing by the Grand OGL Wiki above, I've arranged to have a discount coupon there for those who check out the review. Through that site, you can save 25 cents on this newest Behind the Spells release!
Compendium Review
Tuesday, December 16, 2008
BtS: Magic Aura at KQ
The story and related research for this one came rather easily. It was the spell secret that proved difficult--how do you tweak a spell who's sole function is to show an illusion to someone who is actually looking for it? Find out through the link!
Monday, December 15, 2008
Compendium Review
Monday, December 01, 2008
Kind Words for BtS
Sunday, November 30, 2008
The KQ Connection
In other news, Linda and I were out Xmas shopping yesterday and I got a surprising amount of presents bought (using no credit cards I might add!). It was 4 solid hours of shopping though and I was more than happy to come home and rest. :)
Monday, November 17, 2008
Sunday, October 26, 2008
Compendium Review
Monday, October 20, 2008
Busy Busy
"So how's the job going?" is a phrase I hear often. Well, it's going pretty damned well. I currently have two routes a day. The first is from 10am to 1pm and runs from the Pottsville area to Fleetwood and then returning to Muhlenburg. Then I have a little time to myself to grab some lunch and rest before heading out to be in Schulykill Haven by 3:30pm. From here I journey to Cressona, Pottsville again, and then north into what feels like the frontier of civilization (just northern Schuylkill Cty but that's close enough!) before returning to Muhlenburg between 6 and 6:30pm. All told, including travel to and from the start/end points, I work an 8-hour day; just happens to be split into two sections.
Last week was a bit rough as I was fighting the flu and some light-headedness but most of that seems to be done with. The money is good for my work and they even through me a Sat. route every other week for some extra bucks. Even with the upkeep to the car and the gas needed, the $$ is still worth my while. And a good thing too since I just got the bill for my ankle MRI (yikes!). At least that one was still under the insurance before I lost it.
Thanks to everyone who wished me well since it seems to be helping. Here's looking forward to many months of uneventful and financially fruitful driving.
Wednesday, October 08, 2008
New Job!
Friday, September 26, 2008
Tendonitis
Today is a rather dreary day so I'm hoping to get some writing done--specifically on BtS: Darkness which will be a kind of lead-in to BtM: Creeper.
Was in Atlantic City Wed with Linda and we gambled many hours away. Before the losing of money began, we hit some of the outlet shops across from the casinos. Believe it or not, the places were quite reasonable. I got three shirts for my sister's youngest, a reusable shopping bad for her, and two sheets of Disney stickers for her middle child all for $7! We had a great day even if we didn't come home ahead.
Links Note: If you travel to Mike Ferguson's blog from here, please don't be alarmed when my link here points to his new site: Emerald Lich! Here's wishing Mike many happy years at his new location.
Monday, September 22, 2008
Happy Autumnal Equinox 2008
Also up for this month is Celticfest held in Bethlehem, PA this coming weekend. Not sure which day I'll get out there but one of them for sure. I usually buy my sister's birthday/Xmas present there as she's also into the Celtic seen. Unfortunately, for non-drinkers like myself you have to be cautious when to attend for nights are when many come out to eat, DRINK, and be merry. Still, even fighting through stinky crowds is worth it for the festival's vendors.
New to this fall season is me getting an MRI on my ankle tomorrow morning. Seems I likely aggravated an old injury sometime either late last year or early this year (can't point to a specific incident) and now it hurts me at various times during the day--most frequently when I'm barefoot (showers are flat and hard!). Thank goodness my health insurance is intact until month's end. Speaking of that, I've only just begun job-searching with any regularity. Not too concerned. The universe will provide.
Back on topic--enjoy your cool autumn season, whatever you do!
Friday, September 19, 2008
Now Selling On Ebay
Among the more notables are the Rappan Athuk trilogy of adventures from Necromancer Games and a quite rare Three Days to Kill adventure from Atlas Games. Why rare? Well, this is the limited edition (#107 of 500) module printed and collated by hand to be ready in time for GenCon 2000 and was, in fact, the very first d20 product for sale.
Tuesday, September 09, 2008
Compendium Podcast
http://www.trickyowlbear.com/podcast/description/bts-compendium.php
Tuesday, September 02, 2008
Entering the World of Podcasts
We're great fans of the Car Talk show for NPR (which you can find at http://www.cartalk.com/ ) so we left most of the laughs in! You can hear me utter the awkward phrase: "We would like to read people's emails..." and near the end of the show we pretty much have a breakdown. Thank goodness is was over by that point! In any case, we had great fun and hope you do as well. :)
Back At It
Let's jump back in, shall we? Still driving legal drugs around as my main job but also still plugging away with writing work under Tri...
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I was just looking for the current rank of Temporality on RPGNow's charts by company and product type and it doesn't even come up i...
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I'm currently working on the alchemy book which Dark Quest Games has on their upcoming products list (which hopefully means I can mentio...
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...I'm still around! Feeling a little nostalgic for the old blogging life tonight so decided to stop in and post an update. Oh, life, yo...