I'm doing a little research over on ENWorld as to what drew people in to our favorite game. By better understanding the emotions of gamers (especially those deep core emotions of their first D&D experiences), it may be possible to build products that tap into those emotions and, thus, guarantee some sales. It's just a thought. See the thread here: http://www.enworld.org/showthread.php?t=188535
And if you don't want to post there, leave a comment here! What drew you to D&D and perhaps continues to be a factor in your continued gaming? For me, it's the interactive storytelling; to be able to craft a story and have instant feedback on it. I also love the fantasy genre, so that helps too. ;)
Saturday, February 17, 2007
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Back At It
Let's jump back in, shall we? Still driving legal drugs around as my main job but also still plugging away with writing work under Tri...
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...I'm still around! Feeling a little nostalgic for the old blogging life tonight so decided to stop in and post an update. Oh, life, yo...
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I'm currently working on the alchemy book which Dark Quest Games has on their upcoming products list (which hopefully means I can mentio...
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I was just looking for the current rank of Temporality on RPGNow's charts by company and product type and it doesn't even come up i...
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