Thursday, August 11, 2005

Proving Ground

In yesterday's entry, I mentioned a publisher contacting me for work. Alas, it was not meant to be. In the past, when I felt I had to prove myself to the d20 market, I grabbed every job I could put time aside for. And now that I'm "known" (at least to the limits that I'm happy with--very minor I'm sure), it means I don't have to take everything that crosses my path. It still hurts to turn things aside, but I've got many unread books lying around and more projects in front of me. Besides, I'd be taking up a spot for another freelancer who either: a) needs work badly or b) works for less than myself. At least that's how I'm rationalizing it.

In other news, I've decided to hold off on the big Forgotten Realms campaign finale (as one player cannot attend) and instead run the next installment of the Eberron adventure path (Grasp of the Emerald Claw I believe). Eberron seems like it could be alot of fun--many things to explore in terms of game mechanics and setting alike.

3 comments:

Anonymous said...

Isn't it nice to know you've gotten to a point in your career where there is enough work coming at you, that you don't actually need to take more?

I'd say that is either a wonderful feeling. or a feeling of utter dread when the inevitable writer's block sets in.

Bret said...

It's a good thing, to be sure. I don't need to stretch myself too thin since I'm pretty much a hobby-lancer anyway.

Bret said...

Hi, Martin. Yeah, hobby-lancing is a treat and if you can make a few extra bucks doing something you love then why the heck not? :) I'll have to check out your blog, which I've admittedly heard of but not delved into with any thoroughness. Thanks for stopping by!

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