Wednesday, December 30, 2009
Huh? What?
Thursday, December 10, 2009
Sales and Happenings
Second, even though I didn't see her more than a handful of times, it was great to spend some time with my sister and her family who were visiting for 3 weeks from Hawaii. Regrettably, she had soooo many other people to see and things to get done that 3 weeks wasn't enough time. I did get to see her and her three kids enjoying the Christmas presents I gave them though so that was cool. :)
Third, my job has hit an interesting twist in the road (pun intended). Rumor mill has it that the company I contract under lost the bid for the Sovereign Bank contract (which is the only work I do for them). Come end of January, supposedly, that'll be it. However, the rumor mill also says that the company who did win the contract will ask the banks if they're happy with their couriers. If they are, this company will offer those couriers the same work (possibly at a higher pay I'd wager). That'd be nice but we'll see what happens. If all else fails, the drug store has already made it known that they'd take me back (it's nice to be wanted). :)
Fourth, I'm making a bit of headway with Tricky Owlbear's What Goes Up! (our S&W adventure). It's much different than designing a 3.x module (and much less cumbersome!). I hope to have this project completed within the next few weeks. Haven't asked him yet, but I'm thinking of asking Jan Pospisil to do the cover (he did the fantastic art for the interior of A Matter of Faith).
Fifth, there's two Pathfinder projects in the works. The first is our second locale, The Favored of Skexxiz, and the second is a much larger project which I have two freelancers working on right now. Don't want to say much about it yet but it will nicely fill a hole in the current Pathfinder offerings, methinks, as well as giving something worthwhile to those who found the Bestiary a bit wanting in terms of mosnter selection (oops, I've said too much!).
Sixth, my Xmas shopping is complete and all is well with the universe.
Tuesday, December 01, 2009
New Store!
Enjoy dry humor? Need a gag gift? Do you just have too much money? Well, then try out my State the Obvious! cafepress store!
Monday, November 30, 2009
Cyber Monday Sale
BtS: Compendium is 50% off for a price of $7.50: http://www.rpgnow.com/index.php?discount=47098
Lotsa Blocks! is an astounding 75% off for a price of $2.00 (that's just 2 cents a block!): http://www.rpgnow.com/index.php?discount=7872
Thursday, November 26, 2009
Happy Thanksgiving!!
I couple Thursdays ago my family and I went out to the Verizon store in Allentown for me to get a Droid (my mom was getting one as well). I was convinced after seeing the features on it from three other family members that I needed one. In addition, I scored one for free, asking that it be an early Christmas gift (a $369 value after a $100 rebate!). So everything was fine, the Droid was great during work driving, and then the next day Friday the 13th struck...
I was minding my own business in the evening, just taking a quick break to pee before heading over to Scot's house. While doing my thing, the Droid rings from my pocket. What the heck, I can multitask, I think as I shake with one hand and snatch the phone from my pocket with the other. No sooner did I see it was Scot calling that the phone slipped from my grasp and into the toilet bowl!! With a clear disregard for cleanliness, I plunged my hand into the yellow water (where the Droid continued to burble its ringtone) to retrieve it.
I rushed the drowned Xmas gift to the sink where I gave it a quick rinse (can't have freshly used toilet water in my phone, now can I?!). It wept what appeared to be blood from its pores as I shook it dry (turns out a white label on the battery turns to red when wet so you can't fool the techies when you try to lie about what happened to your phone). After removing the battery and patting it and the phone dry, I took the parts to Scot's house and informed him, half-jokingly, to "never call me again." Of course, it was my own dumb fault and I wasn't overly upset--shit happens, right?
Despite an overnight rest in a plastic bad of rice in an attempt to draw out the residual moisture, I knew the Droid had breathed its last. Hoping for some kind of 48-hour "honeymoon clause" with a new phone, I drove out to Verizon and threw myself on the mercy of its court. Regrettably, I had failed to purchase insurance for the phone so I was left to pay what my dad had paid to acquire a new one (although with that deal I did pick up a few more accessories). So, disheartened and poorer, I returned home with a pissed away Xmas gift.
But this story turns out to have a happy ending. Two days later, I was at the Sands casino in Bethlehem where I had $25 of slot play to use up before heading to Wegmans. The Sands had given me $25 every Monday in November so I had been faithful in going to use it (turns out I have the same offer for December too). So, I dumped $15 of the slot play into a $1 Wheel of Fortune and began to slowly gamble. Now, I didn't really have hopes of winning big, just enough to cover my groceries and enjoy myself. Life had other plans.
In hindsight, I'm now convinced the good fortune that was about to happen was a karmic balance for not trying to lie about what happened to the first Droid (or for not buying the insurance and then coincidentally bring the phone in the next day for water damage). In any case, when I had just two pulls left on the slot machine, the "SPIN" symbol appeared on the third reel's payline. This allows you to spin the big wheel above the machine. Sure, this has happened before, and in each case you win anywhere from $20 to $50. Still, that would have been decent for not spending any of my own money. But as fate would have it, the wheel landed on $500!
It didn't seem real but the five $100 bills I left the place with were firm evidence. Enough to redeem my Xmas gift plus some bucks for my trouble. Thank you, universal balance, for your generosity. And thank you, gentle readers, for your time. Happy Thanksgiving!
Thursday, November 19, 2009
Tricky Owlbear Fan Page
Monday, November 09, 2009
Things of Interest
First, anyone get a new Verizon/Google DROID phone yet? Scot, Zlaty, and my dad all got one and, after perusing its features, let me just say, "I WANT ONE."
Second, is anyone watching The Legend of the Seeker and, if no, then why the heck not? They packed more set-up information and action than I thought you could do in one hour of tv for their season 2 premiere last night. There's plenty of time to catch up on Hulu (or your tv watching site of choice) before next Sunday's new episode. Join in on the tv fantasy fun!
Saturday, November 07, 2009
Quiet
On the writing front, I'm putting together that troglodyte locale for Pathfinder which has been rattling around my hard drive for much too long. I also received a proposal for a Pathfinder book which I can't talk about too much yet. There are 2 authors working on it right now (and I'm sure I'll be adding something before it's all said and done) and it's sure to be a best-seller for Tricky Owlbear. It says alot about us that this project was pitched first to the Owlbear--I am pleased.
Sunday, November 01, 2009
Hiking
Thursday, October 29, 2009
Role Aids
I don't want to comment on why I'm asking yet but I'm interested in people's gut reaction to that old line.
Sunday, October 25, 2009
Join Us!
In other news, I posted on a Paizo forum thread discussing why pdf publishers aren't combining batches of themed pdfs into larger print volumes. After pointing out our own effort in the BtS: Compendium, the original poster declared I had sold him on it and he admitted never hearing of it before. What gobsmacked me is that there are still rpg consumers online who haven't heard of the series! Just when I think I've achieved total market awareness... :)
Friday, October 23, 2009
What A Difference...
This first pic is while driving south through Port Clinton.
This 2nd pic finds me passing a neat little church on Rt. 443 between New Ringgold and Orwigsburg.
Monday, October 19, 2009
RIP Erich Kunzel
My musical tastes were still developing (a process which is probably life-long but these were formative years) but I knew I enjoyed soundtracks. However, tracks not from the original albums? Would the renditions of some of my favorites be any good? Turns out they were quite good and I gained an appreciation for orchestras and the conductors that took on my own favorite pieces. Not all performances sit right with me, of course, but Kunzel could always be counted on to deliver solid interpretations.
Over the years I've collected a few of Kunzel's cds but none were quite as good as 1994's The Great Fantasy-Adventure Album. If memory serves, at that time, everyone had a copy but me. I finally grabbed my own from a record chain called Coconuts for what I'm certain was full price (likely $16.99). Let me say that this disc is worth twice that. Sound effects aside, there is not a bad track on here. From Conan to Jurassic Park, these tracks (a good many of which I'd never heard) merge seamlessly into a great blend of, as the title indicates, fantasy adventure! I've brainstormed many an adventure to the tunes of Kunzel's Pops. His discography is quite extensive and deserves perusing no matter what your musical tastes.
I want to thank Mr. Kunzel for the countless hours of enjoyment and inspiration he's given to me and to the world. May he rest in peace but not necessarily in silence.
Campaign Notes: DL 1-3
PC Level: 2nd
In the previous adventure of our Dragonlance campaign, the PCs made some knightly friends and were headed east toward the conflict which harried refugees across 150 miles. Sir Jiran's closest knightly ally was Lord Elswater, who maintained a small estate outside Lytburg, the closest town to Thelgaard. After a 5-day trek around the Vingaard Mtns, the PCs arrived as twilight fell on the area (did I mention this was a special "Halloween" adventure?). There was activity from only one building in the farming town--a tavern/inn named Balbo's. Here the party of knights and PCs split. Jiran and his knights pressed on the 3 miles left to get to the Elswater estate north of town while the PCs decided to investigate the local color (along with Sir Plaxus who is on Jiran's shit list for defying him last adventure).
Turns out there wasn't much color in Balbo's. A travelling merchant helped stock Deedra's and Beam's supplies while a husband and wife had a last meal before leaving town for good. Lytburg was a town in crisis, no one venturing outside at night for fear of the legend of Blackbone. Seems the Elswater knights, after much hunting, finally caught a particularly cruel brigand leader named Blackbone 3 months prior. Renowned for his viscious demeanor and the stylized black skeletal armor he and his band wore, Blackbone was tried and executed. But as he was being burned at the stake, the brigand vowed to rise again and take vengeance on the knights. Well, about a month ago, one of the local farmers saw decidedly skeletal looking figures converging toward the Elswater estate one evening and the knights were not seen after that. No one has ben brave enough to investigate for themselves.
Fearing Sir Jiran and his band were walking into great danger, the PCs and Plaxus hot-footed it to Elswater. The night was cold, quiet, and dark (storm clouds blotting out even Solinari's normally bright luminescence). No light or sounds emerged from the estate either. A broken barricade marked the first sign of trouble at the estate's gate. The party moved into the courtyard and spread out. Skeletons were discovered littering the area, one of them possessing the shield of one of the knights who journeyed with the PCs! Gundar moved away from the group and noticed two small pinpricks of eerie yellow light in the corner of the yard. As he approached, the twin lights--a skeletal warrior--descended from something (soon to be seen as a pile of knight corpses) and attacked the cleric. The other 5 skeletons in the yard also "awoke" with yellow lights in their eyesockets and attacked. Even after being put down, seemingly defeated, some of the skeletons rose again (bones magically coming back together)!
The battle was fierce but the PCs prevailed after Gundar used his Kiri-Jolith holy symbol to turn the undead abominations and knock them down permanently. Another skeleton on the keep's southwest turret was destroyed but otherwise the estate proved devoid of activity. The feast hall held slain women and children whose barricade was smashed like the front gate. Sir Jiran's body was not found with that of the other knights' but he was not long after uncovered in the stable. His eyes were glazed over and the man was still alive, as if in a coma. Beam spotted the same yellow glow (albeit very faint) in the knight's eyes as in the skeletons'. There was also an tiny soot-like smudge on Jiran's forehead. After uses his turning power on the knight, Gundar then healed him and Jiran came back to his senses. His story was as expected--the knights were attacked by a multitude of skeletons. He was then grabbed from behind by something with slimy shiny skin before losing consciousness. The unknown assailant did leave behind some odd clawed footprints and a distinctive smell which Deedra cataloged for later.
A last search of the estate revealed a secret door in the lord's bedchamber which led to 3 bags of steel pieces and 4 antique family shields. Jiran insisted on burying the family, his knights, and the skeletons (who were dressed as the lord's servants and relatives) before setting the entire place ablaze. When the group returned to Lytburg, the fires of Elswater could fainty be seen and the townsfolk were out to worriedly wonder what had happened. As the PCs explained to Balbo and nearby folk what they had found, more skeletons moved in on the town. This time, Blackbone himself enters the story with his brigand company.
A raspy voice emitted from the undead bandit lord and demanded the surrender of the cleric in return for Lytburg being spared. Beam advocated a retreat to the inn so he could enact a plan involving thrown lanterns but Gundar bravely marched toward Blackbone. The skeleton ordered the cleric to throw down his weapons, which was done. Blackbone then ordered his minions to slay everyone else at the same instant Gundar channeled his undead turning power. The whole of Blackbone's brigade collapsed save for the leader himself (and the 6 skeletons outside the cleric's area of effect). The melee against the yellow-eyed undead was on!
Beam gathered lanterns from Balbo's and used them to great effect as thrown projectiles at the remaining skeletons. Oddly enough, the wizard was mostly ignored until near the fight's end when two skeletons, wielding heavy crossbows, turned to deliver two bolts of agony, felling the wizard (but not mortally). Blackbone fended off the rest of the party on his own for what seemed an eternity before finally falling to their blows. But while the party turned its attentions to the remaining skeletons, Blackbone rose again (like the skeletons at Elswater)! After knocking him down again, Deedra decided to not only take off the brigand's head but smash it into the ground (where its struggle to reunite with its body ended along with the strange yellow glow in its skull).
Once the undead were defeated, the party found much needed rest at Balbo's before following the skeletons' footprints to their source--Lytburg's graveyard. The skeletons not belonging to Blackbone's company came from here but not all were accounted for; Deedra also continued to smell that strange lizard-y odor she detected back at Elswater. The graveyard was next to an abandoned church of Mishakal, which looked like the next likely place to investigate. Inside, eight skeletons stood along the nave walls while a small object on the altar glowed with a yellow light. The PCs moved in and were attacked by not only the skeletons but a humanoid with a draconic head that could cast spells! Beam fell again (again not fatally), Plaxus and Jiran battled the skeletons, Gundar was caught in a web with another skeleton, and Deedra took the fight directly to the dragon-man. After dispatching the evil creature (whose bones exploded violently when slain), the minotaur took her axe to the yellow-glowing item (a crystalline box with a tiny yellow skull inside) and destroyed it. Once shattered, the skeletons dropped into lifeless bones once again.
Now able to look around, the PCs find a seal embedded into the floor before the altar which the dragon-man and his undead were clearly trying to cut through. The seal depicts the infinity symbol that belongs to Mishakal (goddess of healing) but within the one loop is displayed a small flame-like symbol. Gundar decides to pray over the seal and suddenly the loop with the flame descends into the floor. The cleric and Sir Plaxus ride down 20 feet into a small circular chamber. When they reach the bottom, two torches blaze to life. They flank a dias on which rests a perfectly preserved human female. Below her on the dias lip an inscription in Solamnic reads "Here lies Wishana, last Preserver of Good." At the woman's feet sits an item shaped like the flame symbol seen above. It is made of some sort of pure white stone, measures a kender-head in width, and has two odd extensions protruding from its right and lower right sides. When Gundar picks up the item, the woman's body deteriorates, the torches extinguish, and the seal begins to rise.
The men escape without incident while the rest of the party has been looting the dragon-man. On his person, aside from steel pieces, is a thin notebook on which a small hand mirror is attached by a leather band. Updates were written by the dragon-man as to its mission here and replies were magically received but only then readable by looking at the page's reflection in the mirror. The dragon-man was using the skull box (referred to as the "Lash") to animate Blackbone and his company to distract the town (and slay the Elswater knights) while he tried to access the crypt of the Preserver. Whomever he was communicating with told him to hurry as the "Highlord" was impatient.
Now with more money, a flame-shaped relic, and many more questions, the party plans its next move.
Thursday, October 15, 2009
Snow?!
Fortunately, the weather didn't slow me down too much. I'm also fortunate that I picked up new tires last week...just in time!
Gygax/D&D on 60 Minutes (1985)
Friday, October 09, 2009
Vacation Concluded
I also picked up 4 new tires for the car to get me through the winter months (some nice looking Cooper CS4 touring tires). All in all, not a cheap vacation but a fun one!
Wednesday, October 07, 2009
Beware the Roper
Edit: we're now live at Paizo.com!
Tuesday, October 06, 2009
Vacation!
Am I the only one who disdains summer vacations and waits until autumn?
Saturday, October 03, 2009
Writing ADD
Having a deadline aids you in keeping focused but, as I've said before, I can break such deadlines without penalty as the boss. Another focusing technique that may surprise you is presence of music. Some authors can't write with any sort of distractions. For me, there's two types of writing music--inspirational and working. The former is anything uptempo with lyrics. The latter can still be uptempo but should not have lyrics (new age/classical/soundtrack). Unfortunately, I don't always follow my own rules, using lyrical tunes while typing away. When I do this I'm trying to combine both the creative and actual writing phases of a small project (a la BtS) wherein I type whatever I think of. After working out the storyline for a BtS, for example, I set to typing at the computer without a draft.
Yes, that's right, the bulk of what you read in those pdfs is basically the first draft. Sure, there's some grammatical editing that goes on but, concept-wise, I can't tell you the last time I've ever gone back and erased whole sections of something I've written. I guess that's because I don't start writing until I'm sure of what I want to do. And it seems to work since reviews are average or better for my stuff. Now, if I would only learn some patience and try to refine my work I'd be able to get better as a writer as there's defintely room for improvement. It's all about keeping to a good writing process but, for that, I need to stay focused.
So how do you stay focused?
Thursday, October 01, 2009
Prophecies!
Monday, September 28, 2009
Abbey Review
I have to say that it echoes my thoughts as well. We won't be sticking to limiting the locales to one class in the future. I was cobbling a new locale yesterday called The Prophecy Stone which will be good for any characters who wander by. :)
Friday, September 25, 2009
Best Sci-Fi Soundtrack of all time?
Thursday, September 24, 2009
Gas Prices Made Easy
If you're not in PA, then just inert "newjersey" or whatever into the url. Or, you can just click on one of the station's "map" links and bring up the google map. It's nice to pan along a route to see just where the cheapest stop is located. The prices are updated very regularly. Happy gas hunting!
Wednesday, September 23, 2009
D&D Soda
New & Free Music
Saw this little note posted on the Echoes facebook page. The whole Flamenco-meets-Middle Eastern flair isn't quite my thing but I thought I'd pass it along anyway.
Monday, September 21, 2009
The Greenwood Files
Saturday, September 19, 2009
Foreign Affairs
Thursday, September 17, 2009
Fall TV Begins!
Also starting tonight is NBC's Community which marks the questionable big network debut of that guy from The Soup and the return of Chevy Chase to primetime. Unlike many people, I like Chevy so on that basis alone I'm going to give this a watch. Regrettably, these two shows are on at the same time so I'll need to tape the latter to watch later. A small price to pay for having some new stuff back on the tube.
What's next that I'm looking forward to? Stargate: Universe, Legend of the Seeker, and, yes I'll say it, season 2 of Star Wars: The Clone Wars.
Tuesday, September 15, 2009
Communication
When he suggested setting up quaterly taxes for '09 I thought that was a good idea. He said, "Call me in June." This was around the time we did 2008 taxes so I just thought maybe it was too late at that point to make the quarterly April payment. No biggie. Well, June rolled around and it was like pulling teeth to get ahold of the guy. Again, I understand he's busy but the next payment was due 6/15 and, of course, I didn't get the info about the payment until the end of June. WTF? And even then, there was no interaction. A brief phone message informed me that my info was ready and so, when I went to the man's place of business to meet with him found only an envelope waiting for me. Inside was the info I had given him plus two payment vouchers (fed and state) along with the amounts to pay--very large amounts.
I would have loved to question the amounts but the guy had gone back into hiding and was incommunicado. Fine. I paid the taxes (on July 1) and life went on. But then before too long September rolled around. I made a phone call or two that wasn't returned and then discovered an email for the accountant at his day job. After sending an email on 9/3 and on 9/10 I was getting a bit peeved. I made a final request for aid this morning but, as of this moment, received no response.
I was lamenting my state to the woman where I get my coffee in town (we're pretty good friends) and she mentioned another accountant in town whom I had forgotten about (and who lives 30 seconds drive from my house). Immediately I went home, gathered my tax info, and went down to see Charlie(who I actually knew from my drug store days). Charlie brought me right back into his office and, after some quick and dirty figuring, came up with some lower numbers. I let him know how much I paid in June and he could not believe the numbers which, as it turns out, were enough to cover me for the year!! Charlie said not to make any kind of Sept payment but instead to contact him in Jan. Then we could check my year's pay stubs and make sure I don't owe any more for '09.
Ah, finally some relief. And, I suppose, this could be why the first guy wasn't contacting me--I had already paid enough for the year. Even so, how fucking hard is it to return an email? Thus, we come to the point of this post--communication: just do it. Whenever you deal with others, be it personally or professionally, you have to have communication. Nothing drives me up the wall more when someone doesn't get back to me. I don't care if you have good news or bad; whether you can get a project done or not.
You have to be up front with people in a timely fashion. Life can then move on. I'm happy I jumped ship to a new accountant. It was something that was long overdue (not unlike I believed my taxes were about to be!).
Thursday, September 10, 2009
Old School Cool
For example, I recall in DL14 when one of the PCs tried to excise a gem from a column and then a ghostly hand emerged from the stone to smash the aforementioned character's head into the column. It was just something that made me go, "Whoa!" and stuck with me for some reason after 20+ years.
Tuesday, September 08, 2009
Spellcraft 101
Consider this--if you draw water from the sink, whether you use a paper cup or a porcelain mug, I can still tell you're drinking water if I see you tapping it. To me, magic works the same way be it arcane or divine. Divine casters pray while arcane casters babble but both still use gestures (i.e. somatic components) and these are presumably the same. The magic may manifest from different vessels (cup or mug) but it is still the same. Otherwise, you'd have to have very different spell resistance rules et al to govern when arcane and divine interact.
Just sayin'.
Thursday, September 03, 2009
Early Fall?
So, you might be wondering what I'm getting done with my free time now that I'm only working in the afternoons. Answer: Not much. Looks like the more time I have to myself the less I feel the need to cram it with writing (or other work). But that's the trap I must not fall victim to. Tricky Owlbear had what was probably it's best month in August thanks to our two most recent releases. I've got to keep on writing and releasing products to keep the momentum but the trouble is that, as the company president, I don't get in trouble for being unproductive. Kind of makes me wish I was still a green freelancer trying to make a name for myself.
In other news, Linda and I hit Atlantic City all day Tuesday and had a friggin' blast! Didn't come home broke but also didn't manage to get ahead. We were at the Borgata (who comped us $50 in slots play and food) for 4.5 hours before heading over to park at Caesar's. We played enough there and at Bally's to earn free parking but I printed the voucher at Bally's. Thus, I was concerned it would not work for the Caesar's garage. But the guy at the guard station took it without batting an eye so that working out fine. We had some comp $$ for Bally's but didn't get to use the food ones as the valid places were either closed or too busy. We ate at a Wawa on the way home which working out just fine. All told, we were in AC for 9 hours, most of which saw us slots playing. I'm sure we'll do it again next year.
Monday, August 31, 2009
Campaign Notes: DL 1-2
Title: Est Sularus oth Mithas
PC Level: 1st
Firstly, Brad couldn't make it due to health issues so the kender was off doing what kender do for this adventure. The other 3 PCs (Greg as Gundar, a cleric of Kiri-Jolith; Scot as Beam, a human wizard; Heather as Deedra, a minotaur fighter) were preparing to go to the local knights of Solamnia to tell them of the return of the gods. Gundar prepared his speech, complete with the medallion of faith to help prove his tale's validity. But before they left for the keep, the PCs encountered a group of refugees heading into Ironrock. These poor souls had been on the move for weeks from a city called Thelgaard (other side of the Vingaard mountains from Ironrock). Many citizens of Ironrock rushed out to meet and aid these refugees, as did the PCs once they knew what was happening.
Gundar decided to demonstrate his new divine powers by healing one of the injured with magic, prompting a swell of interest from nearby folk. The PCs learned that Thelgaard came under attack by...red dragons! The great beasts were thought to be little more than childish myths but that changed when those mythical beasts destroyed their city with fire. Following the dragons came an army of humans, ogres, goblins, and some kind of lizard-man. These latter creatures flew from the backs of the dragons to attack the people and, even when slain, wreaked havoc by either turning to stone (thus capturing their killer's weapons) or exploding with acidic gore (melting half the face of one of the refugees).
The knights soon emerged from their keep in the mountain to set up a triage area for the refugees. Gundar, again wanting to prove his talents especially to the knights, divinely healed another person in front of Sir Jiran, the knight commander. After securing things, Sir Jiran asked to speak with Gundar and his companions back at the keep. Only the knight commander and one servant were present then with the party, the other knights and servants attending to the refugees. Gundar and his friends explained what had happened with the fount of Kiri-Jolith last adventure. Sir Jiran could hardly argue against the evidence of the cleric's healing ability but was perplexed how his deity of choice could choose "children" as his emmissaries instead of the knights of Solamnia there. He studies the Measure daily (proper knightly conduct as laid out in 37 written volumes) and all of his men lived by the Code "Est Sularus oth Mithas" ("My Honor is My Life"). Conversation moved to what to do about the approaching evil army. The PCs want to get out there and do something and would very much appreciate knightly aid.
As the debate with Sir Jiran continued, a strangled cry of pain was heard down the hall. The old servant still in the keep was found dead, a round puncture wound through the chest. Deedra spotted a small shadow turning the corner at the far end of the hall. Sir Jiran immediately locked the front (and only) doors to the keep, saying that whatever evil committed this act could not be allowed to escape into the community. He then offered the PCs sanctuary in his quarters until he could hunt down the creature. The group refuses, pledging their aid and the hunt is on!
Room by room, the group searched the keep until they hit the library where 2 goblins were tearing apart the books there. One of the them possessed a bloodied spear, the likely murder weapon used against the poor servant. The group moved on to find two more small groups of goblins who are easily dispatched. Sir Jiran knew the goblins must have entered by a secret means so he takes the PCs to the catacombs. This short corridor has no obvious breach in its walls but all 6 corpses of the keep's founding family are missing. Sir Jiran is incensed and vows to kill every goblin they find for this desecration.
Beam discovers a secret door at the end of the hall and the group descends into the subterranean world. At a fork in the passage, Beam and Sir Jiran investigate one direction while Deedra and Gundar take the other. The latter pair fall victim to a goblin pit trap at the same time 2 monstrous centipedes attack the wizard and knight. Sir Jiran quickly slays one beast as Beam color sprays the other, knocking it out for the knight to finish off. The minotur and cleric try in vain to climb out of the pit as one goblin guard prepares to launch its javelin at them. Gundar summons a celestial dog to distract the goblin which does so in time for Beam and Sir Jiran to arrive to lend aid. Two more goblins arrive from a side tunnel on the other side of the pit and attack Deedra who climbs out of the pit just in time to meet them. Beam is able to balance his way around the pit's ledge but Sir Jiran is not so fortunate and falls in with Gundar. Wizard and minotaur fight bravely but when Beam withdraws after a few near-fatal blows things look bleak for the heroes.
Deedra is able to dispatch two of the goblins before Gundar finally climbs out of the pit to aid her. Beam sees a third monstrous centipede dragging off a part of its dead companion and then crosses the pit at the ledge again to join his friends. Beaten and now terribly low on spells, half the party wants to retreat to the keep but Sir Jiran wants to scout a bit more to see what they are up against (or if that was all of the goblins). The human bones from the catacombs are found after the fight being used as kitchen utensils by the goblins guards at a fire pit, which only pushes Sir Jiran to further explore for more foes. Deedra and Beam reluctantly agree to continue.
The group comes upon a dwarven "date stone" marking that they are nearing a dwarven mining settlement that only existed for 3 years some 40 years ago. After that comes a squat stone building of dwarven design that overlooks a large cave below. Two more goblins are slain before the group sees a larger goblin (the chieftain) in a "throne" inside the structure. The throne sits on some rubble from the collapsed ceiling but has a commanding view of the valley canyon below. Beam uses one of his last spells to disguise minself as a goblin. He then pretends to be a shaman (who the goblin refers to as Kriika) and claims he has brought humans to take over the tribe. During the conversation, the PCs learn that the tribe came from the east because they did not want to join the evil human army that tried to conscript them. The tribe's real shaman had a vision that no good would come to the goblins if they joined, so they ran and eventually settled in the cave there.
But when Beam-as-goblin again pronounced his takeover, the chieftain refused, prompting Deedra to throw the wretched thing down to the tribe the hard way. From out of the shadows then emerged the real tribe's shaman named Kriika. She was much more intelligent than the chieftain and negotiated for peace on her people's behalf. Sir Jiran whispiered to Gundar to keep the goblin busy as he returned to the surface to gather his knights for an assault against the tribe. Meanwhile, Beam dropped his disguise and negotiated in good faith that he and his friends would leave the goblins in peace as long as they did not attack the surface again (which Kriika claimed the chieftain and his guards did on their own). She only wants to be rid of the humans that want to control her tribe which now is mostly comprised of women and children.
Sir Jiran returns with his retinue of 15 young knights as Beam and Kriika trade spells. The knight commander orders his force to destroy the evil goblins but, upon seeing that the "enemy" is non-combatants, refuse their superior's order. Sir Jiran argues that knights are honor-bound to destroy evil wherever they find it. It is suggested by a knight named Sir Plaxus that perhaps Jiran is too closely following the letter of the Measure and not its spirit. The PCs argue for leniency for the goblins, with Beam even claiming that the knights will become his enemies if goblins are harmed. Deedra is none too happy about leaving the stinking things live but agrees with Beam. Gundar sides with Sir Jiran at first but soon realizes that slaughter of innocents does not aid Kiri-Jolith's cause and that these goblins are no different than the refugees on the surface. Eventually, Sir Jiran concedes and stands down, asking what the PCs propose.
Sir Plaxus suggests travelling to Thelgaard to see for themselves what has become of the area and the knightly estate near there with whom Ironrock's knights have had monthly communication. The PCs agree and Gundar takes Sir Plaxus under his tutelage as a cleric of Kiri-Jolith, even using his medallion of faith to make a duplicate one for the knight. The group then returns to the surface and begins preparations to head to the east--and to war!
Sunday, August 23, 2009
Engage!
Friday, August 21, 2009
Avatar
Star Trek: The Exhibition
Wednesday, August 19, 2009
A Perfect Storm
Bwahahaha!
Right, like I'm going to go out and buy a frickin' van on the promises of this company. Well, that just pissed me the hell off for the whole weekend since I really had no idea what I was doing Monday (except that I'd be starting my day at Lititz instead of Reading and travel to York and back--twice!). I knew I was going to quit when, after stopping at the warehouse en route to Lititz to get a key and my manifests, the scheduler said, "You'd better get a gps since you're going to be a floater." Whoa. First of all, I didn't sign up to not know what the hell I was doing from one day to the next. And by the end of that Monday I had put more miles on my car than on my previous normal days and at (I suspect) much less pay. In effect, the scheduler had screwed me so bad so I would then buy a mini-van. Wrong move.
I returned to the warehouse and turned in my stuff saying, "I'm done." Outlining my grievances with the nice dispatcher in the afternoon, he didn't blame me one bit. I returned home, jobless but pleased at not being bullied into van work. It may not sound like a big deal to you, dear reader, but I know that once a van is in my possession the company would have worked me mercilessly. I did say on Friday to the scheduler, "I don't want to work from 7am to 6pm." Her response: "Why not? You're young and can handle it."
In any case, I don't think an hour went by before the dispatcher I gave my stuff to called me. Seems he contacted the head honcho to say what had happened and, apparently, my (very lucrative) afternoon run of Sovereign banks was never to be taken from me in the first place--more evidence of the scheduler's plot to just piss me off into purchasing a van (it didn't make sense that I'd lose a route with no pharmacy attachment). So the dispatcher said if I wanted the pm route back then it was mine. Since it's enough for me to survive on, I jumped back on the courier bandwagon.
Yesterday, I did the same arduous morning route around York but told the scheduler that it would be my last morning work. Surprisingly, it looks like my wish was granted and today was my first day of having only afternoon work. I plan on using my mornings to work on Tricky Owlbear products and activities (about time, right?).
To sum up, after a stormy weekend of uncertainty, the perfect schedule has emerged. Sometimes, you really can win.
Thursday, August 13, 2009
Monday, August 10, 2009
Campaign Notes: DL 1-1
We're starting in a small community called Ironrock (as found in the new DL books from Margaret Weis/Sov Stone) in Solamnia, on the west side of the Vingaard Mtns. My brief ideas for the intro adventure were for the PCs to get masterwork weapons from the deity that chooses to use them in the upcoming War of the Lance (we're about a month out or so from meeting the Dragonarmy) and to start out slow so we can get a good sense of the setting. DL at this time (Age of Despair) is rather sparse on magical items which is a change from our planar campaign. I also wanted the players to get the same sense of awe and wonder I had when introduced to DL 25+ years ago. To that end, I read some passages from the original DL 1 and DL 5 supplements. I think the players appreciated getting some world info that their PCs would already know from the original source material.
Gotta run for now but I'll add how the adventure went later on.
Okay, I'm back. So, why did I choose Ironrock? Well, I wanted to have the PCs in an area that will be exposed to the war before the Chronicles events. I guess to me it feels best to not start in medias res. We'll have a few more modules to set the mood and get the players up to speed who are not as familiar with the setting before the poop hits the fan. Ironrock also, according to the War of the Lance sourcebook, hides a secret that none have yet discovered.
As for the adventure itself, we have Heather playing a minotaur fighter, Greg playing a Plainsman cleric (of Kiri-Jolith but no spells or clerical abilities yet as the gods have "not yet returned"), Brad as a kender "rogue", and Scot as a wizard. I decided to have everyone know each other as they have been part of the same orphanage for some time. The woman who ran the place decided to move on since the 4 PCs are now the only people there and they are young adults. Now they have possession of a two-room shack with a partially collapsed roof. The game began with the Plainsman and minotaur sparring outside against the backdrop of the mighty Vingaard Mtns. The kender is cheering on the warriors while the wizard observes on the far side.
The kender is then approached by two men--one in bright clothing and one in armor and armed with a longsword. The first is some sort of entertainer who is interested in magical goings-on in the area. His bodyguard is, well, a mean-looking guy. The bard-type figure also has a pet weasel which the kender immediately recognizes as a "long rat." Sensing danger, the sparring duo and the wizard prepare for combat. However, the only offensive maneuver from the bard is a juggling act for the kender. The PCs speak briefly to the bard and direct him to the Ironrock Inn for more information (as they have none).
Being the inquisitive characters that they are, the PCs decide to head the Inn soon after to find the two visitors questioning the innkeeper about the old crone who lives in one of the caves in the mountain. Scot's wizard nearly causes an incident when his detect magic is noted by the bodyguard. The spell picks up magical bracers on the bard before the man calls his bodyguard away from the cleric and minotaur who jump to defend the wizard from the aggressive guard. As it's clear the party won't leave them alone, the bard offers the kender (who sat at the bar with him and his weasel) a business opportunity to lead him and his guard to the old crone's cave. The kender, in true kender fashion, denies an offer of payment in leiu of simply having fun leading them.
The group hikes 15 minutes west to the crone's cave, a place which the PCs have only seen the outside of as the woman has consistently run them off every time they've drawn near. Today, no one emerges. The PCs are increasingly concerned that the duo means no good for the old woman so the cleric tell the kender to distract the two while he goes inside to ostensibly prepare the woman for her visitors. The kender juggles while the two strangers move away from the cave entrance. The cleric moves inside and is stopped at the first turn by none other than the crone herself. She quietly warns the young man that the two strangers are evil and they must be killed because desire the secret of Ironrock and she is its guardian.
As the cleric, minotaur, and wizard begin to plan their next move, the kender intentionally whacks the bodyguard in the head with his juggling ball. The guard draws his blade and tells the bard to "end this charade!" A battle ensues during which the guard nearly slays the minotaur (-8 hp before she stabilizes!). The bard color sprays the poor kender who is knocked out for the duration but is in turn color sprayed by the wizard. The cleric slays the guard before then dispatching the bard in a show of righteous finality. The "bard's" disguise self spell dissipates to reveal an older black-robed wizard.
After stabilizing the minotaur, the crone reveals that the secret of Ironrock has been protected so that the PCs can take possession of it when they're ready--this moment! Deep inside the cave, the crone leads the group to a blank wall. The wizard dusts off the wall to reveal a carving of a bison's horn--the cleric recognizes this as Kiri-Jolith's symbol. A search of the wall reveals two fist-sized apertures on the wall's bottom corners. After the LN-aligned cleric gets zapped by a magical trap, the good-aligned kender and wizard put their fists in the nooks and the wall opens upward like a door. Inside, a fountain of pure water is active. A half-submerged dagger is rusty above the water line but below is in mint condition. The PCs dip their weapons and armor into the sacred waters of Kiri-Jolith (war god) and find their arms and armor repaired and made masterwork quality!
The wizard takes a vial of black liquid he found on the evil wizard's body and places it inside a scroll case he fills with sacred water. The black ichor fights with the pure water but soon evaporates, prompting Scot's wizard to theorize the pair meant to poison the fountain. Once their equipment is dipped, the fountain suddenly dries up, leaving behind a medallion of faith at the fount's center. The cleric takes possession of the item and hears the words of Kiri-Jolith to go out and preach the faith and that this medallion will make others for those of like minds. Already a war-minded cleric, Greg's PC experiences an epiphany and changes alignment from LN and LG to better serve Kiri-Jolith.
Thus ends the first adventure of the new campaign!
Thursday, August 06, 2009
A Mileage Milestone
My first vehicle was a 1998 (I think) Ford Taurus. Nice car but I decided I needed something new when it hit 70k+ miles or so after 5 years. After that was a Jeep Grand Cherokee. I absolutely loved that thing but then gas decided to take its hike (and not return from the heights to which it soared) so I just couldn't justify the expense. Then came my Fusion. Guess I'll drive this until it dies while I'm doing the courier thing. Should be able to get 200k miles out of it, no?
In other news, I see ENWorld is finally loading up to snuff. 'Bout time!
Wednesday, August 05, 2009
A Monument in Gaming
Don't get me wrong. I'm deeply indebted to the man for what he created and it has been and forever will be a shaping force in my life. But a statue? Hey, whatever makes people happy.
Sunday, August 02, 2009
Saturday Outings
Wednesday, July 29, 2009
Monday, July 27, 2009
Sunday, July 26, 2009
Friday, July 24, 2009
Back to the Grind
No work this Sat so I'll have 2 whole days to help my recovery. Next week the Hamburg Sovereign bank is closing so that has been added to my pickup next Friday afternoon as the person who normally does it cannot start at the different pickup time. That'll be another couple bucks without really any deviation of my "flight plan" so it's no problem.
Scot has finished layout of A Matter of Faith and I went through it one more time last night, discovering a handful of small edits that I must give to Scot. Then that puppy will be ready to make its debut!
Monday, July 20, 2009
Hospital Visit
When describing my condition at the desk, a wheelchair was brought out for me. "Dear God, a wheelchair?!" I thought. The three of us went back into a small room where many people flooded through to check things, ask me my symptoms, and repeatedly ask me my name and birthdate. It wasn't long before blood was drawn, x-rays taken, and medicine administered (3 bayer and 1 sublingual nitro tab which caused an interesting head swelling/chocking feeling for a minute). When the x-rays came up ok, the head doctor in the ER gave me the option to stay for the full round of tests and then a stress test the next day or to go home but then require likely weeks to set up the tests. After some deliberation, I decided to just stay.
My main concern (aside from my chest pain) was my lack of health insurance. Dumb? Yeah, I guess so. Hey, at least I went didn't I? :)
After seeing me to my room, Scot and Zlaty returned home (this was like at 2am). More blood was drawn at 3am and then around 9am with another EKG at each interval. Everything was coming back negative for bad things (the chief thing, I suppose, being clotting where there shouldn't be). After something like 1-2 hrs sleep I called into work to let them know I wouldn't be there. Marsha was concerned for a brief moment and then had to make alternate driver plans in my absence. She later called back to see how I was and, of course, see if I would be working Tues. Nice. I told her I planned on working since I was supposed to be discharged following the stress test.
That test came around 2:30pm today. After an eternity waiting for my shoes to come to me from my room (did you know they have "tubes" inside hospitals for transporting these things? Of course, they didn't use them for my shoes but they should have, according to the stress test doc). After being reunited with my footwear, I took the test during which there was some nice geek discussion of Harry Potter, Lord of the Rings, and even D&D (got in my Tricky Owlbear plug despite being out of breath). I lasted 13 min. and 20 sec. on the treadmill, which caused me to run by the end. I then waited in my room for the results during which a nice financial planning woman stopped by to explain my insurance-less options.
Forunately, her husband had the same job as me--independent contractor for a courier company. That made the interaction very easy and it looks like most of the hospital bill will likely be forgiven wether through "medical assistance" or the LVH's own "charity" program. Following that, the final blood test and stress test results returned all with good news. Everything was fine with my heart. The only "bad" thing was a low good cholesterol rating which the RN said could be easily be aided by more exercise. Back to walking daily!
The chest pain was on and off throughout the day (mostly on) but not too bad. The Toradol injection last night and today seemed to diminish the pain and the RN agreed that my malady was likely being caused by a strained chest muscle. She prescribed some Naproxen (Rx Alleve) which I will dutifully fill and consume tomorrow. Now, I'm home, cleaned up, and well fed. That's the basics of my otherwise pleasant stay at the LVH. The people were very nice and the facility clean. I could share more tales (old man roomate and coming home with less chest hair) but my arms are now aching at the needle entry points so I guess it's time to stop typing.
Thursday, July 16, 2009
Pathfinder Preview
Wednesday, July 15, 2009
Hump Day Ramblings
In writing news, I've been fiddling for BtM: Invisible Stalker but I really thought I'd be done with that by now. No rush, I suppose, as Scot now has 2 things for Tricky Owlbear layout to get done.
Been getting a bit more walking in this week (Sun and Mon); just normal town walks of 45 min/3-mile-ish length but that's better than nothing. What do you folks do to stay healthy and fit? Walking is, I've been told, one of the best things one can do.
Tuesday, July 14, 2009
Shattered Mirror!
It was like watching the accident in slow motion as the bus shredded the poor mirror just inches away from me. The bus pulled over after the red light, obviously seeing what had happened, as I exited and retrieved whatever looked salvageable from the street. The driver apologized and said he had to get his kids down to the park but would return right away. I agreed even though I really needed to get my coffee and get up to my first bank stop. The man did return and we exchanged information before parting. Somehow, I made it to my first stop with no time to spare.
I called my State Farm woman and she advised me to just let the school's ins. company handle everything lest I need to pay my SF deductible. I didn't get the school's company's number but I was able to call the school (BCIU) and inquire. The woman there said after the driver reported everything then I would get a call. This is all well and good but I need the car to be in one usable piece since it's my livelihood. So, I got an estimate from Schlenkers (the dealership where I bought the vehicle and take it for anything it needs) and they said they could get the parts in as soon as tomorrow! Fortunately, they have one less piece to order as the rear housing of the mirror somehow escaped intact. Good thing I didn't impulsively throw it away. The estimate is less than $150 so I'm hoping the other insurance company won't balk when I get the thing repaired hopefully tomorrow. I don't have time to run around to whatever repair places they'd like an estimates from. I'm the victim here and they will pay. In the meantime, what's left of the mirror's casing has been duct taped to make it less noticeable to roaming police. :)
Wednesday, July 08, 2009
Lazy Day
Tuesday, July 07, 2009
Tricky Owlbear Turns Two!
Overall, it's been a fun experience so far. Mainly, I just wanted to see the Compendium in print but now we'll have a 3rd edition "revival" with Paizo's Pathfinder RPG releasing next month. We'll be ready with a freelance-written product Abbey of the Golden Sparrow. It's about 14 pages of content regarding monks in their mountain abbey. There's plenty of fluff and crunch to go around for both players and GMs to use so I'm hoping it will sell well to both those camps.
I'm also excited about jumping into Swords & Wizardry. I just think it's going to be so much easier a system to write for. The grognards don't like a whole slew of rules info to be included in their adventures so I'm only too happy to comply! The first adventure for that is tentatively entitled What Goes Up and I'm still just in the planning stages for it. Scot's away for a few days at the beach but he'll be finishing the layout for A Matter of Faith (our medieval adventure using 3.5 rules) as well as for Abbey.
Don't worry, I'm not abandoning the two "Behind the..." series quite yet. It's true that sales are dismal but I think we'll see renewed interest once the Paizo fans see we're an active company (much less one producing content for their game of choice). And there's no reason you can't use the spell and monster info from those pdfs with your Pathfinder game either.
Here's to many more years of fun!
Sunday, July 05, 2009
Jim Holloway
Friday, July 03, 2009
3e: A Fix for Jerk DMs?
I don't know why I don't have Grognardia on my blogroll here. I'll remedy that! Ooh, looks like a "Zeb" Cook interview was just posted today there too.
Wednesday, July 01, 2009
Taxes!
Thursday, June 25, 2009
RIP Chuck Cuthbert
On Friday night the world lost a great man in the form of friend and fellow gamer Chuck Cuthbert. As his obituary indicates, he was a long-time army man although I really only knew his off-duty self well. But whether on-duty or off, I can tell you that Chuck worked tirelessly to better family, friends, and country.
Chuck and his lovely wife Heather first appeared in my life back around 2000-2001 when they walked into the drug store and asked if I was Bret. "This is odd," I thought, "I hope they don't want money or something." As it turned out, all they wanted was friendship. My dad and Chuck had been members of the same Emergency Management group in my hometown and my dad must have mentioned my affinity for D&D. Long-time players themselves (Heather and Chuck had a Ren Faire-type wedding in fact), they were eager to find a group in Hamburg where they must have just moved to a short time before.
After having just lost 2 players to non-D&D distractions, I was more than happy to have the Cuthberts as part of the regular crew. Not long after we met, the Cuthberts were kind enough to offer their furnished barn in which to host our games and it is where we've enjoyed each other's company for the last 8 years. My group had never experienced such comfortable surroundings! Chuck and Heather always provided refreshments and proved to be better roleplayers and friends than I could have ever asked for.
No matter what character he played, Chuck would always be attentive and ready with a plan to save the beseiged party's collective asses in some outrageous fashion (often forcing me to rethink my bad guy's actions and, overall, make me a better DM). In his final game, a couple weeks ago, his character wrenched a poisoned scythe blade from a trap and hurled it at the 4-armed demon in the next room. It wasn't until after the combat when he learned the creature's immunity to poison, but here's what he wrote on the XP sheet he handed in: "Disabled Scythe Trap and used it to attack Mr. Fourarms (who was immune to poison, but I didn't know that so it was still cool!!!"). As a GM, Chuck was incomparable. Attention to detail and ability to improvise came as second nature to him which, as anyone who's run a game can tell you, are essential qualities. No one could run Spycraft or Traveller like him and likely never will.
We've shared countless adventures together with Chuck--both in and out of roleplaying--but now he has set off on man's greatest adventure. Alone, for now, perhaps. But one day we will all meet again to continue that journey of adventure and friendship for eternity.
Godspeed, my friend. You will be missed.
Thursday, June 18, 2009
Wired's 5 Best RPG Blogs
I just don't read enough rpg blogs for some reason. Guess I should change that as there seems to be a wealth of varying info on the ones mentioned. Creativity doesn't flourish in a vaccuum (which is I think why I don't get enough brainstorming accomplished on my isolated drives).
Wednesday, June 17, 2009
Swords & Wizardry rules
Tuesday, June 16, 2009
Roll Out!
Oh, and sign up for the mailing list because the discounts (offered like 4-5 times a year) are usually as high as 25%.
Monday, June 15, 2009
That Was Fast!
Thursday, June 11, 2009
Snatching from TV
For characters to grow, and for players to better enjoy adventures, there needs to be some kind of over-arcing plotline. I'm not saying that a string of one-off adventures with the same PCs isn't fun but there's nothing like an epic plot that peaks out of the shadows during the course of a campaign. And nothing heightens the tension and grabs player attention more than a season finale (a la a TV show finale).
Now, you as DM aren't trying to raise the ratings for your show but you are, with a "finale", raising the stakes for both players and PCs. To do this effectively, I look at what my favorite shows are up to and what the writers were thinking when they penned a season finale. This blog post stems from a behind the scenes look from Star Trek: TNG season 3 wherein Michael Pillar, the scribe for the seminal episode "Best of Both Worlds" describes his thoughts. To put it succinctly, he didn't think he'd be writing the second part of that episode (the 4th season opener) so he increased the jeopardy to the crew without care because he wouldn't have to deal with the denoument. As a result, he created one of the best hours on TV and in Star Trek lore. (As it turned out, Michael did indeed return for the 4th season at Gene Roddenberry's personal request.)
One of my favorite Millennium episodes (the second season finale) was great probably for the same reason--the writing team behind that was not coming back for the next season. As a result, they made it appear that the planet's population was going to succumb to a deadly viral outbreak and a handful of regular characters were terminated (or made to appear so).
I guess what I'm getting at is try to one-up yourself when "finale" time comes. Give no thought to how the PCs are going to get out of the situation for this adventure (trust me, they'll find a way). The gloves should come off and you don't take prisoners. No ideas? Look to your own favorite shows for inspiration. You'll know you've struck gold when your players' eyes widen but then fear is quickly replaced by that grin which says, "This is cool."
Wednesday, June 10, 2009
Road Rage!
In other auto news, I had a bit of a scare yesterday morning after pulling into the driveway and having the key fail to come out of the ignition. I quickly took it down to the good folks at Schlenker's (where the Fusion came from) and a mechanic dropped what he was doing to investigate. Turns out that the gear shift wasn't quite in Park so the key said, "Oh no, you can't pop me out until you're done driving." After some smacking and jiggling (why didn't I think of that?) of the button on the shifter, it popped out to where it was supposed to be and the key released. They ordered a new shifter and, naturally, I've had no problems since then. Still, I'll be glad to have it replaced (the part is only $30-ish) so I don't have to deal with it on the job. Leaving a key in the ignition and the doors unlocked (can't lock them with the key inserted) is a one-way ticket to my company no longer needing my services.
Last night I just about slogged through the classes in the preview corebook (okay, it's Pathfinder) and found that I like/dislike them. It's neat to see the cool new stuff for each class but also seems like more bookeeping for an already accounts-heavy game. I'd love to say more but, alas.
Tuesday, June 09, 2009
8 Months Already?
Bumped into Mike P, an old friend from our high school gaming days. Ryan, when you read this, he asked about you and Drew and says, "Hi!" He wondered if "that company" Scot and I started was still going. Yeah, Tricky Owlbear is still going. :) Slower than usual, what with the concentration on Kobold Quarterly articles, but still producing.
Back to reading the new corebook before Ed Healy contacts me again for an interview (to be used in a big promotional push come GenCon).
Saturday, June 06, 2009
Where's the Weekend?
Thursday, June 04, 2009
Let It Begin
Tuesday, June 02, 2009
Swords & Wizardry
Thursday, May 28, 2009
Set Your Wallet on "Buy"
GenCon '03
Back At It
Let's jump back in, shall we? Still driving legal drugs around as my main job but also still plugging away with writing work under Tri...
-
...I'm still around! Feeling a little nostalgic for the old blogging life tonight so decided to stop in and post an update. Oh, life, yo...
-
Just for my own curiosity, I would like everyone to post a comment here if you read my blog (either regularly or not). Feel free to state w...
-
Being in the middle of two trilogies is probably not the best idea. I just finished Farthest Reach in Richard Baker's "The Last M...